aboutsummaryrefslogtreecommitdiff
path: root/documentation/bookmark/game_programming.md
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/bookmark/game_programming.md')
-rw-r--r--documentation/bookmark/game_programming.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/documentation/bookmark/game_programming.md b/documentation/bookmark/game_programming.md
index be969f87d..483c9b356 100644
--- a/documentation/bookmark/game_programming.md
+++ b/documentation/bookmark/game_programming.md
@@ -178,6 +178,7 @@
# Entity Component System (ECS)
+1. [Why Vanilla ECS Is Not Enough](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/)
1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE)