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author | Eduardo Julian | 2021-07-10 03:10:43 -0400 |
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committer | Eduardo Julian | 2021-07-10 03:10:43 -0400 |
commit | 4610968193df10af12c91f699fec39aeb3ef703a (patch) | |
tree | 27d1578548ad49f5aefe76fb696a7af10361c9cf /documentation/bookmark/game_programming.md | |
parent | f3e869d0246e956399ec31a074c6c6299ff73602 (diff) |
Made the "try" macro into a common one, instead of a host-specific one.
Diffstat (limited to 'documentation/bookmark/game_programming.md')
-rw-r--r-- | documentation/bookmark/game_programming.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/documentation/bookmark/game_programming.md b/documentation/bookmark/game_programming.md index be969f87d..483c9b356 100644 --- a/documentation/bookmark/game_programming.md +++ b/documentation/bookmark/game_programming.md @@ -178,6 +178,7 @@ # Entity Component System (ECS) +1. [Why Vanilla ECS Is Not Enough](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5) 1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/) 1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE) |