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authorEduardo Julian2021-07-10 03:10:43 -0400
committerEduardo Julian2021-07-10 03:10:43 -0400
commit4610968193df10af12c91f699fec39aeb3ef703a (patch)
tree27d1578548ad49f5aefe76fb696a7af10361c9cf /documentation/bookmark/game_programming.md
parentf3e869d0246e956399ec31a074c6c6299ff73602 (diff)
Made the "try" macro into a common one, instead of a host-specific one.
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# Entity Component System (ECS)
+1. [Why Vanilla ECS Is Not Enough](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/)
1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE)