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author | Eduardo Julian | 2019-06-13 23:32:50 -0400 |
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committer | Eduardo Julian | 2019-06-13 23:32:50 -0400 |
commit | fcb8ce8340f4226a38d08f9e2f108e5ec0a95018 (patch) | |
tree | b5c6064399f4e9e4bbcdde00fe5600d86dd9c08f /documentation/research/game_programming.md | |
parent | c218bc693aa3703fee666c3ca1c068201c07d2a9 (diff) |
Some fixes.
Diffstat (limited to 'documentation/research/game_programming.md')
-rw-r--r-- | documentation/research/game_programming.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index 28796493d..5a3f00682 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -143,6 +143,8 @@ # NPC artificial intelligence +1. https://en.wikipedia.org/wiki/Monte_Carlo_tree_search +1. http://www.roguelikeradio.com/2018/02/episode-144-ai.html 1. https://www.red3d.com/cwr/boids/ 1. https://www.blog.drewcutchins.com/blog/2018-8-16-flocking 1. http://www.gabrielgambetta.com/generic-search.html @@ -167,6 +169,7 @@ # Design +1. [Level Design Patterns in 2D Games](http://akhalifa.com/documents/level-design-patterns.pdf) 1. https://en.wikipedia.org/wiki/Rules_of_Play # Voxel |