diff options
author | Eduardo Julian | 2021-06-24 03:42:57 -0400 |
---|---|---|
committer | Eduardo Julian | 2021-06-24 03:42:57 -0400 |
commit | ce1a7a131f7c4df8eae5c019eba2893b56f04d46 (patch) | |
tree | 645c4b42c4b9bff141b7390d9f33f3f1fe4aeea1 /documentation/bookmark/game_programming.md | |
parent | a82bd1eabe94763162c2b0707d9c198fbe9835e3 (diff) |
Added a macro for type-casting JVM objects.
Diffstat (limited to 'documentation/bookmark/game_programming.md')
-rw-r--r-- | documentation/bookmark/game_programming.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/documentation/bookmark/game_programming.md b/documentation/bookmark/game_programming.md index 2f5b3538c..be969f87d 100644 --- a/documentation/bookmark/game_programming.md +++ b/documentation/bookmark/game_programming.md @@ -24,6 +24,7 @@ # Procedural generation +1. [Dungeon Map Generation with Locks and Keys](https://beta.aceparent.me/#/raids) 1. [Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent](https://www.youtube.com/watch?v=TsDIUuEneo4) 1. [Brian Bucklew - Dungeon Generation via Wave Function Collapse](https://www.youtube.com/watch?v=fnFj3dOKcIQ) 1. [So you want to build a generator…](https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator) |