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authorEduardo Julian2021-06-24 03:42:57 -0400
committerEduardo Julian2021-06-24 03:42:57 -0400
commitce1a7a131f7c4df8eae5c019eba2893b56f04d46 (patch)
tree645c4b42c4b9bff141b7390d9f33f3f1fe4aeea1 /documentation/bookmark/game_programming.md
parenta82bd1eabe94763162c2b0707d9c198fbe9835e3 (diff)
Added a macro for type-casting JVM objects.
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# Procedural generation
+1. [Dungeon Map Generation with Locks and Keys](https://beta.aceparent.me/#/raids)
1. [Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent](https://www.youtube.com/watch?v=TsDIUuEneo4)
1. [Brian Bucklew - Dungeon Generation via Wave Function Collapse](https://www.youtube.com/watch?v=fnFj3dOKcIQ)
1. [So you want to build a generator…](https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator)