From ce1a7a131f7c4df8eae5c019eba2893b56f04d46 Mon Sep 17 00:00:00 2001 From: Eduardo Julian Date: Thu, 24 Jun 2021 03:42:57 -0400 Subject: Added a macro for type-casting JVM objects. --- documentation/bookmark/game_programming.md | 1 + 1 file changed, 1 insertion(+) (limited to 'documentation/bookmark/game_programming.md') diff --git a/documentation/bookmark/game_programming.md b/documentation/bookmark/game_programming.md index 2f5b3538c..be969f87d 100644 --- a/documentation/bookmark/game_programming.md +++ b/documentation/bookmark/game_programming.md @@ -24,6 +24,7 @@ # Procedural generation +1. [Dungeon Map Generation with Locks and Keys](https://beta.aceparent.me/#/raids) 1. [Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent](https://www.youtube.com/watch?v=TsDIUuEneo4) 1. [Brian Bucklew - Dungeon Generation via Wave Function Collapse](https://www.youtube.com/watch?v=fnFj3dOKcIQ) 1. [So you want to build a generator…](https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator) -- cgit v1.2.3