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authorEduardo Julian2021-07-17 22:48:54 -0400
committerEduardo Julian2021-07-17 22:48:54 -0400
commit442d1557b879a8a4bd76f441f72a17bfb71cf05f (patch)
tree7726138a487b3d64081c2cfdf99a564cf2b6ed7b /documentation/bookmark/game_programming.md
parent2c99b4515447315d76a8dc203a2dbcafc09506ea (diff)
Now allowing compilers to generate custom-named outputs.
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# Entity Component System (ECS)
+1. [Component Graph System](https://github.com/kvark/froggy/wiki/Component-Graph-System)
1. [Why Vanilla ECS Is Not Enough](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/)
1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/