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author | Eduardo Julian | 2021-07-17 22:48:54 -0400 |
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committer | Eduardo Julian | 2021-07-17 22:48:54 -0400 |
commit | 442d1557b879a8a4bd76f441f72a17bfb71cf05f (patch) | |
tree | 7726138a487b3d64081c2cfdf99a564cf2b6ed7b /documentation/bookmark/game_programming.md | |
parent | 2c99b4515447315d76a8dc203a2dbcafc09506ea (diff) |
Now allowing compilers to generate custom-named outputs.
Diffstat (limited to 'documentation/bookmark/game_programming.md')
-rw-r--r-- | documentation/bookmark/game_programming.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/documentation/bookmark/game_programming.md b/documentation/bookmark/game_programming.md index 483c9b356..3191e7087 100644 --- a/documentation/bookmark/game_programming.md +++ b/documentation/bookmark/game_programming.md @@ -178,6 +178,7 @@ # Entity Component System (ECS) +1. [Component Graph System](https://github.com/kvark/froggy/wiki/Component-Graph-System) 1. [Why Vanilla ECS Is Not Enough](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5) 1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/) 1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ |