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author | Eduardo Julian | 2022-02-22 16:29:17 -0400 |
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committer | Eduardo Julian | 2022-02-22 16:29:17 -0400 |
commit | f07effd9faf3fdaa677f659d6bbccf98931c5e5a (patch) | |
tree | 0b51a4b8492d06db6b3eca38a3b9143de1c1d735 /documentation/bookmark/game/generation | |
parent | 2d1348a73159ec87fa0da2bd3768d641236693fb (diff) |
No more automatic conversions of primitive types in JVM FFI.
Diffstat (limited to 'documentation/bookmark/game/generation')
-rw-r--r-- | documentation/bookmark/game/generation/map.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/documentation/bookmark/game/generation/map.md b/documentation/bookmark/game/generation/map.md index e3da25f7d..fc230971d 100644 --- a/documentation/bookmark/game/generation/map.md +++ b/documentation/bookmark/game/generation/map.md @@ -1,4 +1,5 @@ # Reference +0. [Generating Worlds With Wave Function Collapse](https://www.procjam.com/tutorials/wfc/) 0. [Procedural Worlds from Simple Tiles](https://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html) |