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{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE Rank2Types        #-}
{-# LANGUAGE RecordWildCards   #-}
{-# LANGUAGE TemplateHaskell   #-}
module Cafp.Game
    ( PlayerId
    , Table (..)
    , Player (..)
    , Game (..)
    , gameCards, gamePlayers, gameNextPlayerId

    , newGame
    , joinGame
    , leaveGame

    , processClientMessage

    , gameViewForPlayer
    ) where

import           Cafp.Messages
import           Control.Lens              (Lens', at, ix, orOf, over, to,
                                            (%%=), (%=), (&), (.=), (.~), (^.),
                                            (^..), (^?), _1, _2, _3)
import           Control.Lens.TH           (makeLenses, makePrisms)
import           Control.Monad             (guard)
import           Control.Monad.State       (State, execState, modify, runState,
                                            state)
import           Data.Bifunctor            (first)
import qualified Data.HashMap.Strict       as HMS
import           Data.List                 (sort)
import           Data.Maybe                (fromMaybe)
import           Data.Text                 (Text)
import qualified Data.Text                 as T
import qualified Data.Vector               as V
import           System.Random             (StdGen)
import           VectorShuffling.Immutable (shuffle)

type PlayerId = Int

type Proposal = [WhiteCard]

data Table
    = TableProposing
        !BlackCard
        !(HMS.HashMap PlayerId Proposal)
    | TableVoting
        !BlackCard
        !(V.Vector (Proposal, [PlayerId]))
        !(HMS.HashMap PlayerId Int)
    deriving (Show)

data Player = Player
    { _playerName  :: !Text
    , _playerHand  :: !(V.Vector WhiteCard)
    , _playerAdmin :: !Bool
    } deriving (Show)

data Game = Game
    { _gameCards        :: !Cards
    , _gameSeed         :: !StdGen
    , _gameBlack        :: ![BlackCard]
    , _gameWhite        :: ![WhiteCard]
    , _gamePlayers      :: !(HMS.HashMap PlayerId Player)
    , _gameTable        :: !Table
    , _gameNextPlayerId :: !Int
    } deriving (Show)

makePrisms ''Table
makeLenses ''Player
makeLenses ''Game

popCard
    :: (Cards -> V.Vector t) -> (Int -> c) -> Lens' Game [c]
    -> State Game c
popCard getDeck mk queue = state $ \game -> case game ^. queue of
    (x : xs) -> (x, game & queue .~ xs)
    []        ->
        let deck = game ^. gameCards . to getDeck
            idxs = V.imap (\i _ -> mk i) deck
            (cs, seed) = first V.toList $ shuffle idxs (game ^. gameSeed) in
        case cs of
            []     -> error "popCard: Cards are empty"
            x : xs -> (x, game & queue .~ xs & gameSeed .~ seed)

popBlackCard :: State Game BlackCard
popBlackCard = popCard cardsBlack BlackCard gameBlack

popWhiteCard :: State Game WhiteCard
popWhiteCard = popCard cardsWhite WhiteCard gameWhite

newGame :: Cards -> StdGen -> Game
newGame cards gen = flip execState state0 $ do
    black <- popBlackCard
    gameTable .= TableProposing black HMS.empty
  where
    state0 = Game
        { _gameCards        = cards
        , _gameSeed         = gen
        , _gameBlack        = []
        , _gameWhite        = []
        , _gamePlayers      = HMS.empty
        , _gameTable        = TableProposing (BlackCard 0) HMS.empty
        , _gameNextPlayerId = 1
        }

assignAdmin :: Game -> Game
assignAdmin game
    -- Admin already assigned.
    | orOf (gamePlayers . traverse . playerAdmin) game = game
    -- Assign to first player
    | (p1 : _) <- sort (game ^. gamePlayers . to HMS.keys) =
        game & gamePlayers . ix p1 . playerAdmin .~ True
    -- No players
    | otherwise = game

joinGame :: Game -> (PlayerId, Game)
joinGame = runState $ do
    pid <- gameNextPlayerId %%= (\x -> (x, x + 1))
    let name = "Player " <> T.pack (show pid)
    hand <- V.replicateM 6 popWhiteCard
    gamePlayers %= HMS.insert pid (Player name hand False)
    modify assignAdmin
    pure pid

leaveGame :: PlayerId -> Game -> Game
leaveGame pid = assignAdmin . over gamePlayers (HMS.delete pid)

blackCardBlanks :: Cards -> BlackCard -> Int
blackCardBlanks cards (BlackCard c) =
    maybe 0 (length . T.breakOnAll "\\BLANK") $ cardsBlack cards V.!? c

stepGame :: Game -> Game
stepGame game = case game ^. gameTable of
    TableProposing black proposals
        | HMS.null ((game ^. gamePlayers) `HMS.difference` proposals) ->
            let proposalsMap = HMS.fromListWith (++) $ do
                    (pid, proposal) <- HMS.toList proposals
                    pure (proposal, [pid])
                (shuffled, seed) = shuffle
                    (V.fromList $ HMS.toList proposalsMap) (game ^. gameSeed) in
            game & gameSeed .~ seed
                & gameTable .~ TableVoting black shuffled HMS.empty
        | otherwise -> game
    TableVoting _ _ _ -> game

processClientMessage :: PlayerId -> ClientMessage -> Game -> Game
processClientMessage pid msg game = case msg of
    ChangeMyName name ->
        game & gamePlayers . ix pid . playerName .~ name
    ProposeWhiteCards cs
        -- Bad card(s) proposed, i.e. not in hand of player.
        | any (not . (`elem` hand)) cs -> game
        -- Proposal already made.
        | Just _ <- game ^? gameTable . _TableProposing . _2 . ix pid -> game
        -- Not enough cards submitted.
        | Just b <- game ^? gameTable . _TableProposing . _1
        , blackCardBlanks (game ^. gameCards) b /= length cs -> game
        -- All good.
        | otherwise -> stepGame $
            game & gameTable . _TableProposing . _2 . at pid .~ Just cs

    SubmitVote i -> case game ^. gameTable of
        TableProposing _ _ -> game
        TableVoting _ shuffled votes
            -- Vote out of bounds.
            | i < 0 || i >= V.length shuffled -> game
            -- Already voted.
            | pid `HMS.member` votes -> game
            -- Can't vote for self.
            | pid `elem` snd (shuffled V.! i) -> game
            -- Ok vote.
            | otherwise -> stepGame $ game
                & gameTable . _TableVoting . _3 . at pid .~ Just i
  where
    hand = game ^.. gamePlayers . ix pid . playerHand . traverse

gameViewForPlayer :: PlayerId -> Game -> GameView
gameViewForPlayer self game =
    let opponents = do
            (pid, p) <- HMS.toList $ game ^. gamePlayers
            guard $ pid /= self
            let ready = case game ^. gameTable of
                    TableProposing _ proposals -> HMS.member pid proposals
                    TableVoting _ _ votes      -> HMS.member pid votes
            pure $ Opponent (p ^. playerName) (p ^. playerAdmin) ready

        player = game ^. gamePlayers . at self

        table = case game ^. gameTable of
            TableProposing black proposals ->
                Proposing black . fromMaybe [] $ HMS.lookup self proposals
            TableVoting black shuffled votes -> Voting
                black
                (fst <$> V.toList shuffled)
                (fromMaybe 0 $ V.findIndex ((self `elem`) . snd) shuffled)
                (HMS.lookup self votes) in
    GameView
        { gameViewOpponents = opponents
        , gameViewMyName    = maybe "" (^. playerName) player
        , gameViewTable     = table
        , gameViewHand      = player ^.. traverse . playerHand . traverse
        }