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port module Client exposing (main)

import Array exposing (Array)
import Browser
import Html.Attributes
import Html.Events
import Html exposing (Html)
import Json.Decode
import Json.Encode
import Messages exposing (GameView)
import Url exposing (Url)

port webSocketIn : (String -> msg) -> Sub msg
port webSocketOut : String -> Cmd msg

type Msg
    = Ignore
    | Send
    | WebSocketIn String
    -- Name changes
    | ChangeMyName String
    | SubmitMyName

type alias Cards = {black : Array String, white : Array String}

type Model
    = Error String
    | Connecting
        { roomId : String
        }
    | Game
        { cards : Cards
        , view : GameView
        , changeMyName : String
        }

parseRoomId : Url -> Result String String
parseRoomId url = case String.split "/" url.path of
    _ :: "rooms" :: roomId :: _ -> Ok roomId
    _ -> Err <| "Invalid path: " ++ url.path

view : Model -> List (Html Msg)
view model = case model of
    Error str ->
        [ Html.h1 [] [Html.text "Error"]
        , Html.p [] [Html.text str]
        ]
    Connecting state ->
        [ Html.h1 []
            [Html.text <| "Connecting to room " ++ state.roomId ++ "..."]
        ]
    Game game ->
        [ Html.h1 [] [Html.text "Opponents"]
        , Html.ul [] <| List.map
            (\p -> Html.li [] [Html.text p])
            game.view.opponents
        , Html.h1 [] [Html.text "You"]
        , Html.form
            [ Html.Attributes.action ""
            , Html.Events.onSubmit SubmitMyName
            ]
            [ Html.input
                [ Html.Attributes.value game.changeMyName
                , Html.Events.onInput ChangeMyName
                ]
                []
            , Html.button
                [ Html.Attributes.type_ "submit"
                , Html.Attributes.disabled <|
                    game.view.myName == game.changeMyName
                ]
                [Html.text "change"]
            ]
        ] ++
        [viewTable game.cards game.view.table] ++
        (List.map (whiteCard game.cards) game.view.hand)

viewTable : Cards -> Messages.TableView -> Html a
viewTable cards (Messages.Proposing c my) = Html.div [] <|
    [ blackCard cards c
    ] ++
    (case my of
        Nothing -> []
        Just mc -> [whiteCard cards mc])

blackCard : Cards -> Messages.BlackCard -> Html a
blackCard cards (Messages.BlackCard idx) =
    let blank = Html.span [Html.Attributes.class "blank"] [] in
    Html.div [Html.Attributes.class "card", Html.Attributes.class "black"] <|
    List.intersperse blank <| List.map Html.text <|
    String.split "\\BLANK" <| Maybe.withDefault "" <|
    Array.get idx cards.black

whiteCard : Cards -> Messages.WhiteCard -> Html a
whiteCard cards (Messages.WhiteCard idx) = Html.div
    [Html.Attributes.class "card", Html.Attributes.class "white"]
    [Html.text <| Maybe.withDefault "" <| Array.get idx cards.white]

subscriptions : Model -> Sub Msg
subscriptions model = webSocketIn WebSocketIn

send : Messages.ClientMessage -> Cmd Msg
send = webSocketOut << Json.Encode.encode 0 << Messages.jsonEncClientMessage

update : Msg -> Model -> (Model, Cmd Msg)
update msg model = case msg of
    Ignore -> (model, Cmd.none)
    Send -> (model, webSocketOut "Hi")
    WebSocketIn json ->
        case Json.Decode.decodeString Messages.jsonDecServerMessage json of
            Err str -> (Error <| Json.Decode.errorToString str, Cmd.none)
            Ok (Messages.Welcome playerId) ->
                Debug.log ("Welcome " ++ String.fromInt playerId) (model, Cmd.none)
            Ok Messages.Bye -> Debug.log "Bye" (model, Cmd.none)
            Ok (Messages.SyncGameView gameView) ->
                case model of
                    Game game -> (Game {game | view = gameView}, Cmd.none)
                    _ ->
                        ( Game
                            { cards = {black = Array.empty, white = Array.empty}
                            , view = gameView
                            , changeMyName = gameView.myName
                            }
                        , Cmd.none
                        )
            Ok (Messages.SyncCards cards) ->
                let arr =
                        { black = Array.fromList cards.black
                        , white = Array.fromList cards.white
                        } in
                case model of
                    Game game -> (Game {game | cards = arr}, Cmd.none)
                    _ -> (model, Cmd.none)

    ChangeMyName name -> case model of
        Game game -> (Game {game | changeMyName = name}, Cmd.none)
        _ -> (model, Cmd.none)
    SubmitMyName -> case model of
        Game game -> (model , send <| Messages.ChangeMyName game.changeMyName)
        _ -> (model, Cmd.none)

main : Program () Model Msg
main = Browser.application
    { init = \() url key -> case parseRoomId url of
        Err str -> (Error <| "Could not parse room ID: " ++ str, Cmd.none)
        Ok roomId -> (Connecting {roomId = roomId}, Cmd.none)
    , update = update
    , subscriptions = subscriptions
    , view = \model -> {title = "Client", body = view model}
    , onUrlChange = \url -> Ignore
    , onUrlRequest = \urlRequest -> Ignore
    }