diff options
author | Jasper Van der Jeugt | 2020-08-03 16:35:34 +0200 |
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committer | Jasper Van der Jeugt | 2020-08-03 16:35:34 +0200 |
commit | 9ce21e70492ca82c5554e3fa523108755fa721e8 (patch) | |
tree | ee487c7e429504dd494a6eccf491f5b123d3aca7 /server | |
parent | f2e1f97490f3f982dc7c5288531254dd5afc4a8d (diff) |
Draw new white cards
Diffstat (limited to 'server')
-rw-r--r-- | server/lib/Cafp/Game.hs | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/server/lib/Cafp/Game.hs b/server/lib/Cafp/Game.hs index 8b675e1..c5bd461 100644 --- a/server/lib/Cafp/Game.hs +++ b/server/lib/Cafp/Game.hs @@ -20,10 +20,10 @@ module Cafp.Game ) where import Cafp.Messages -import Control.Lens (Lens', at, iall, imap, ix, orOf, - over, to, (%%=), (%=), (&), (+=), - (.=), (.~), (^.), (^..), (^?), - _1, _2, _3, (%~)) +import Control.Lens (Lens', at, iall, ifor_, imap, ix, + orOf, over, to, (%%=), (%=), + (%~), (&), (+=), (.=), (.~), + (^.), (^..), (^?), _1, _2, _3) import Control.Lens.TH (makeLenses, makePrisms) import Control.Monad (guard) import Control.Monad.State (State, execState, modify, @@ -114,6 +114,16 @@ newGame cards gen = flip execState state0 $ do , _gameNextPlayerId = 1 } +defaultHandSize :: Int +defaultHandSize = 8 + +drawNewWhiteCards :: Game -> Game +drawNewWhiteCards game = flip execState game $ do + ifor_ (game ^. gamePlayers) $ \pid player -> do + let num = defaultHandSize - V.length (player ^. playerHand) + new <- V.replicateM num popWhiteCard + gamePlayers . ix pid . playerHand %= (<> new) + assignAdmin :: Game -> Game assignAdmin game -- Admin already assigned. @@ -128,7 +138,7 @@ joinGame :: Game -> (PlayerId, Game) joinGame = runState $ do pid <- gameNextPlayerId %%= (\x -> (x, x + 1)) let name = "Player " <> T.pack (show pid) - hand <- V.replicateM 6 popWhiteCard + hand <- V.replicateM defaultHandSize popWhiteCard gamePlayers %= HMS.insert pid (Player name hand False 0) modify assignAdmin pure pid @@ -239,6 +249,7 @@ processClientMessage pid msg game = case msg of flip execState game $ do black <- popBlackCard gameTable .= TableProposing black HMS.empty + modify drawNewWhiteCards | otherwise -> game where hand = game ^.. gamePlayers . ix pid . playerHand . traverse |