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# Path finding

1. [Friday Facts #317 - New pathfinding algorithm](https://factorio.com/blog/post/fff-317)

# Conduct

1. [Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes](https://www.youtube.com/watch?v=KLHJsJuJfYg)

# Rules

1. [Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games](https://www.youtube.com/watch?v=s9Wyn9BJJI4)

# Procedural generation

1. [Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent](https://www.youtube.com/watch?v=TsDIUuEneo4)
1. [Brian Bucklew - Dungeon Generation via Wave Function Collapse](https://www.youtube.com/watch?v=fnFj3dOKcIQ)
1. [So you want to build a generator…](https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator)
1. [Spencer Egart - Procedurally Generated Ritual Spell Systems](https://www.youtube.com/watch?v=q4Tf0vf2kiI)
1. [Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation](https://www.youtube.com/watch?v=MHEkE7nPuZc)

# User interaction

1. [Verb-noun vs noun-verb](https://simblob.blogspot.com/2019/10/verb-noun-vs-noun-verb.html)

# Network

1. https://github.com/librg/librg

# Noise

1. https://github.com/KdotJPG/New-Simplex-Style-Gradient-Noise
1. [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise)
1. [Gradient noise](https://en.wikipedia.org/wiki/Gradient_noise)
1. [Value noise](https://en.wikipedia.org/wiki/Value_noise)
1. [Simplex noise](https://en.wikipedia.org/wiki/Simplex_noise)
1. [OpenSimplex noise](https://en.wikipedia.org/wiki/OpenSimplex_noise)
1. [Worley noise](https://en.wikipedia.org/wiki/Worley_noise)

# Ethics

1. [Ethics in Game Design - PAX Prime 2012](https://www.youtube.com/watch?v=sIS5cJzeLGA)

# Grinding

1. [When Games Idolize Busywork](https://medium.com/@fischerdesign/when-games-idolize-busywork-8454bfe769ff)
1. [PAX West 2016 - The Grind - Full Panel](https://www.youtube.com/watch?v=32DCEzpcVEY)
1. [A Brief History of Leveling Systems](https://theludite.com/2014/08/03/a-brief-history-of-leveling-systems/)
1. [Leveling Systems Part Two: Where We Could Go From Here](https://theludite.com/2014/08/28/leveling-systems-part-two-where-we-could-go-from-here/)

# Engine

1. https://www.raylib.com/index.html
1. https://github.com/GoogleCloudPlatform/agones
1. https://luxeengine.com/
1. https://www.haroldserrano.com/blog/books-i-used-to-develop-a-game-engine
1. http://www.executionunit.com/blog/2017/07/14/in-defence-of-writing-your-own-engine/
1. http://vincentgarreau.com/particles.js/#default
1. http://www.npruehs.de/game-models-a-different-approach-part-2/
1. https://maikklein.github.io/post/shading-language-part1/
1. https://cuberite.org/
1. http://www.helixsoft.nl/articles/circle/sincos.htm
1. http://helm-engine.org/
1. http://regl.party/
1. https://github.com/lallassu/Qake
1. http://pcg.wikidot.com/
1. http://laurenslapre.nl/lapre_004.htm
1. http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/
1. https://shotsinshorts.com/top-javascript-engines-make-html5-desktop-mobile-games/
1. http://gamedevs.org/
1. http://clockwork.js.org/
1. http://arewegameyet.com/
1. https://www.inklestudios.com/ink/
1. https://godotengine.org/
1. https://castle-engine.io/index.php
1. https://www.rpginabox.com/
1. https://heaps.io/
1. https://codeparade.itch.io/marblemarcher
1. https://github.com/HackerPoet/MarbleMarcher
1. https://github.com/amzeratul/halley
1. https://github.com/ondras/rot.js
1. https://github.com/pupcraft/sucle
1. http://superpowers-html5.com/index.en.html

# Reference

1. https://mod.io/
1. https://www.amazon.com/Game-Engine-Black-Book-Wolfenstein/dp/1539692876
1. http://shaderbits.com/blog/octahedral-impostors/
1. https://godotengine.org/article/handling-axis-godot
1. https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/
1. http://www.jagregory.com/abrash-black-book/
1. http://docs.godotengine.org/en/3.0/tutorials/math/rotations.html
1. http://www.essentialmath.com/
1. http://gameprogrammingpatterns.com/
1. http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
1. https://github.com/Dvergar/awesome-haxe-gamedev

# Rendering

1. [Wired Elements](https://wiredjs.com/)
1. [The Graphics Codex](http://graphicscodex.com/)
1. [PIXELARTOR: Animation Tool for converting 3D models with animations to 2D sprite frames](https://github.com/Chleba/PIXELARTOR)
1. https://raytracing.github.io/
1. [WebGL2 Fundamentals](https://webgl2fundamentals.org/)
1. [Tiles to Curves: Fun With Voronoi Graphs (part 1)](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/tiles-to-curves-fun-with-voronoi-graphs-part-1-r5150/)
1. [Lazy Incremental Computation for Efficient Scene Graph Rendering](https://www.cg.tuwien.ac.at/courses/RendEng/2015/RendEng-2015-11-16-paper2.pdf)
1. [3D Wireframes in SVG](https://prideout.net/blog/svg_wireframes/)
1. https://zzz.dog/
1. https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/
1. https://roughjs.com/
1. https://github.com/pshihn/rough
1. https://www.voxelquest.com/
1. https://github.com/google/filament
1. https://google.github.io/filament/Filament.md.html
1. https://voxeltoy.com/
1. [Oil on GlCanvas](https://www.shaderoo.org/?shader=FYLJFU)
1. http://voxeljs.com/
1. http://gameprogrammingpatterns.com/double-buffer.html
1. https://research.cs.wisc.edu/graphics/Gallery/NPRQuake/whatIsIt.html
1. http://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf
1. https://webglfundamentals.org/
1. https://interplayoflight.wordpress.com/2018/09/30/readings-on-the-state-of-the-art-in-rendering/
1. https://prideout.net/blog/distance_fields/
1. http://graphics.cs.cmu.edu/projects/slang/
1. [ADOPTING LESSONS FROM OFFLINE RAY-TRACING TO REAL-TIME RAY TRACING FOR PRACTICAL PIPELINES](http://advances.realtimerendering.com/s2018/Pharr%20-%20Advances%20in%20RTR%20-%20Real-time%20Ray%20Tracing.pdf)
1. http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php
1. https://alain.xyz/blog/comparison-of-modern-graphics-apis
1. https://webkit.org/blog/8482/web-high-level-shading-language/
1. [Physically Based Rendering](http://www.pbr-book.org/3ed-2018/contents.html)
1. https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
1. https://www.hadean.com/blog/open-source-library-for-spatial-representations
1. [The inevitable volumetric future | Dan Tabar and Branislav Siles](https://www.youtube.com/watch?v=JHJ4TKJom88)
1. https://www.ronja-tutorials.com/2018/12/01/2d-shadows.html
1. https://ephtracy.github.io/
1. https://www.nebularender.com/
1. [An Explanation of the Rendering Equation](https://www.youtube.com/watch?v=eo_MTI-d28s)
1. [Non-Euclidean Worlds Engine](https://www.youtube.com/watch?v=kEB11PQ9Eo8)
1. [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://arxiv.org/pdf/1901.05103v1.pdf)
1. [Slang – A Shader Compilation System forExtensible, Real-Time Shading](http://graphics.cs.cmu.edu/projects/renderergenerator/yong_he_thesis.pdf)
1. http://machinethink.net/blog/3d-rendering-without-shaders/
1. http://www.cs.cmu.edu/afs/cs/usr/sbk/www/phigs/phigs.html
1. http://www.realtimerendering.com/raytracinggems/
1. https://github.com/mckennapsean/wood-shader
1. https://spritestack.io/
1. http://blog.hvidtfeldts.net/index.php/2011/06/distance-estimated-3d-fractals-part-i/
1. https://github.com/oakes/play-cljc
1. [Physically Based Modeling: Principles and Practice](http://www.cs.cmu.edu/~baraff/sigcourse/)
1. https://sonicether.com/seus/
1. http://stephaniehurlburt.com/blog/2019/3/25/resources-for-learning-graphics-programming
1. [Principles of Lighting and Rendering with John Carmack at QuakeCon 2013](https://www.youtube.com/watch?v=IyUgHPs86XM)
1. http://math.hws.edu/graphicsbook/
1. https://blog.mecheye.net/2019/05/why-is-2d-graphics-is-harder-than-3d-graphics/
1. https://www.babylonjs.com/
1. https://github.com/lettier/3d-game-shaders-for-beginners
1. [What good are hundreds of lights without hundreds of shadows?](https://worldoffries.wordpress.com/2019/03/26/what-good-is-hundreds-of-lights-with-out-hundreds-of-shadows/)
1. [Ray Tracing with Metal](https://developer.apple.com/videos/play/wwdc2019/613/)

# Idea

1. [The Content Conundrum - Why So Many Games Feel Generic - Extra Credits](https://www.youtube.com/watch?v=NxX9sGhsbks)

# Camera

1. [Math for Game Programmers: Juicing Your Cameras With Math](https://www.youtube.com/watch?v=tu-Qe66AvtY)
1. https://jsantell.com/3d-projection

# Entity Component System (ECS)

1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/)
1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE)

# Simulation

1. https://en.wikipedia.org/wiki/Sigmoid_function
1. https://prideout.net/blog/distance_fields/
1. https://www.gdcvault.com/play/1022016/Getting-off-the-NavMesh-Navigating
1. https://nialltl.neocities.org/articles/mpm_guide.html
1. http://fabiensanglard.net/doom_fire_psx/index.html
1. http://sol.gfxile.net/interpolation/
1. https://medium.com/unity3danimation/create-your-own-inverse-dynamics-in-unity-1ed0371ee658
1. https://github.com/franciscop/ola/

# Animation

1. https://blog.varunramesh.net/posts/composable-animations/

# Game history | Game preservation

1. https://threader.app/thread/1027300086022254592
1. https://gamehistory.org/

# Physics

1. http://brm.io/matter-js/
1. http://www.jbox2d.org/
1. https://www.tapirgames.com/blog/open-source-physics-engines

# Matchmaking

1. https://cloud.google.com/blog/products/open-source/open-match-flexible-and-extensible-matchmaking-for-games

# NPC artificial intelligence

1. [Mark R Johnson - Speech Generation in a Procedurally Generated World](https://www.youtube.com/watch?v=qh9vyoMviJI)
1. [Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay](https://www.youtube.com/watch?v=LKCRim02opc)
1. [Max Kreminski - Designing AI systems to support player storytelling](https://www.youtube.com/watch?v=BDcZSWHu8RQ)
1. https://en.wikipedia.org/wiki/Monte_Carlo_tree_search
1. http://www.roguelikeradio.com/2018/02/episode-144-ai.html
1. https://www.red3d.com/cwr/boids/
1. https://www.blog.drewcutchins.com/blog/2018-8-16-flocking
1. http://www.gabrielgambetta.com/generic-search.html

# Hexagonal grid

1. https://www.redblobgames.com/grids/hexagons/
1. [Hex Grid Geometry for Game Developers (1.3)](http://www.gamelogic.co.za/downloads/HexMath2.pdf)

# Mods / Modding

1. https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings

# Streaming

1. https://blog.rainway.io/building-a-cross-browser-cross-platform-real-time-game-streaming-protocol-b00d000fe788

# Interactive narrative fiction

1. [Max Kreminski - Designing AI systems to support player storytelling](https://www.youtube.com/watch?v=BDcZSWHu8RQ)
1. http://narrascope.org/
1. http://pdf.textfiles.com/books/iftheorybook.pdf
1. https://notimetoplay.org/engines/advprompt/

# Design

1. [Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design](https://www.youtube.com/watch?v=DT9_7sW5knY)
1. [WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun](https://www.youtube.com/watch?v=78rPt0RsosQ)
1. [How to Add Literally Infinite Features into Minecraft (with one update)](https://www.youtube.com/watch?v=CS5DQVSp058)
1. [The Lost Soul Arts of Demon's Souls](https://www.youtube.com/watch?v=Np5PdpsfINA)
1. [Dark Souls 2 Critique](https://www.youtube.com/watch?v=UScsme8didI)
1. [How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica](https://www.youtube.com/watch?v=qzD9ldLoc3c)
1. [Three Other Approaches to Turn Timers | GMTK Extra](https://www.youtube.com/watch?v=QAVf7rb0IwM)
1. [Sanderson's Laws of Magic](https://stormlightarchive.fandom.com/wiki/Sanderson%27s_Laws_of_Magic)
1. [Level Design Patterns in 2D Games](http://akhalifa.com/documents/level-design-patterns.pdf)
1. https://en.wikipedia.org/wiki/Rules_of_Play

	## [Game Maker's Toolkit](https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw)

	1. [Can We Make Talking as Much Fun as Shooting? | Game Maker's Toolkit](https://www.youtube.com/watch?v=l9TzqNQBmr0)
	1. [Are Score Systems Still Relevant? | Game Maker's Toolkit](https://www.youtube.com/watch?v=K6y9PJipfpk)
	1. [What Makes a Good Combat System? | Game Maker's Toolkit](https://www.youtube.com/watch?v=8X4fx-YncqA)
	1. [The Rise of the Systemic Game | Game Maker's Toolkit](https://www.youtube.com/watch?v=SnpAAX9CkIc)
	1. [Playing Past Your Mistakes | Game Maker's Toolkit](https://www.youtube.com/watch?v=Go0BQugwGgM)
	1. [How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit](https://www.youtube.com/watch?v=hbzGO_Qonu0)
	1. [Building Better Skill Trees | Game Maker's Toolkit](https://www.youtube.com/watch?v=wsmEuHa1eL8)
	1. [The Year Stealth Games Got Serious | Game Maker's Toolkit](https://www.youtube.com/watch?v=Iz-XTR3pwrE)
	1. [Why Synergies are the Secret to Slay the Spire’s Fun | Game Maker’s Toolkit](https://www.youtube.com/watch?v=terD4Bk3L_8)
	1. [Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit](https://www.youtube.com/watch?v=8geGHbWIMXA)
	1. [Roguelikes, Persistency, and Progression | Game Maker's Toolkit](https://www.youtube.com/watch?v=G9FB5R4wVno)
	1. [Do We Need a Soulslike Genre? | Game Maker's Toolkit](https://www.youtube.com/watch?v=Lx7BWayWu08)
	1. [Forging God of War's Leviathan Axe | Game Maker's Toolkit](https://www.youtube.com/watch?v=vwbz9gxoQFg)
	1. [What Makes a Good Puzzle? | Game Maker's Toolkit](https://www.youtube.com/watch?v=zsjC6fa_YBg)
	1. [How Games Use Feedback Loops | Game Maker’s Toolkit](https://www.youtube.com/watch?v=H4kbJObhcHw)
	1. [Depth, Mastery, and Vanquish | Game Maker's Toolkit](https://www.youtube.com/watch?v=IG8LVpuzYls)
	1. [Morality in the Mechanics | Game Maker's Toolkit](https://www.youtube.com/watch?v=6RHH7M4siPM)
	1. [Anatomy of a Side Quest: Beyond the Beef | Game Maker's Toolkit](https://www.youtube.com/watch?v=yM1yR7WYqgM)
	1. [Telling Stories with Systems | Game Maker's Toolkit](https://www.youtube.com/watch?v=NyMndWpihTM)
	1. [What Makes Good AI? | Game Maker's Toolkit](https://www.youtube.com/watch?v=9bbhJi0NBkk)
	1. [What Makes a Good Detective Game? | Game Maker's Toolkit](https://www.youtube.com/watch?v=gwV_mA2cv_0)
	1. [How Game Designers Protect Players From Themselves | Game Maker's Toolkit](https://www.youtube.com/watch?v=7L8vAGGitr8)
	1. [What Made Psychonauts Special | Game Maker's Toolkit](https://www.youtube.com/watch?v=5I4vD2S01d0)
	1. [How Event[0] Works | Game Maker's Toolkit](https://www.youtube.com/watch?v=bCJw4hQkPj4)
	1. [The Comeback of the Immersive Sim | Game Maker's Toolkit](https://www.youtube.com/watch?v=kbyTOAlhRHk)
	1. [How Games Do Health | Game Maker's Toolkit](https://www.youtube.com/watch?v=4AEKbBF3URE)
	1. [Should Dark Souls Have an Easy Mode? | Game Maker's Toolkit](https://www.youtube.com/watch?v=K5tPJDZv_VE)
	1. [Is The Swindle the First Great Heist Game? | Game Maker's Toolkit](https://www.youtube.com/watch?v=cUbyNJKsi7E)
	1. [Redesigning Death | Game Maker's Toolkit](https://www.youtube.com/watch?v=6WyalnKQIpg)
	1. [Secrets of Game Feel and Juice | Game Maker's Toolkit](https://www.youtube.com/watch?v=216_5nu4aVQ)
	1. [Arkham Knight and the Scourge of Scale | Game Maker's Toolkit](https://www.youtube.com/watch?v=Kvbnc-7Y0fE)
	1. [The World Design of Castlevania: Symphony of the Night | Boss Keys](https://www.youtube.com/watch?v=a1hHOVIkrcc)
	1. [The World Design of Dark Souls | Boss Keys](https://www.youtube.com/watch?v=QhWdBhc3Wjc)

	## [Game Wisdom](https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA)

	1. [Is Extreme RNG Bad For Game Design? (Critical Thought)](https://www.youtube.com/watch?v=yVhQWkQoykQ)
	1. [What Does it Mean to Last in the Game Industry? | Critical Thought](https://www.youtube.com/watch?v=Xku4IOO37s0)
	1. [The Game Design Trap of a Zelda Roguelike](https://www.youtube.com/watch?v=oWSj8WEy9YE)
	1. [Using Supplemental Content to Grow Rogue-Like and Strategy Game Design -- Critical Thought](https://www.youtube.com/watch?v=xsbPr0SND5s)
	1. [A Critical Thought on Class Based RPG Design](https://www.youtube.com/watch?v=EcX3rPHmmfI)
	1. [Why 2D Game Design Is Never Going Away | Critical Thought](https://www.youtube.com/watch?v=CqO4DgJZC04)
	1. [A Critical Thought on RPG Class Design](https://www.youtube.com/watch?v=ykvwgSAwvgM)
	1. [The Difficulty Behind Grand Strategy Game Design -- Critical Thought](https://www.youtube.com/watch?v=Vthi6_fgkWk)
	1. [The Game Design Trap of Modern Retro Games -- Critical Thought](https://www.youtube.com/watch?v=utfM4OVAlXw)
	1. [The Secret to Replayable Video Games: Defining Variance (Critical Thought)](https://www.youtube.com/watch?v=6jmhzfk7cI0)
	1. [The Limits of Battle Royale Game Design | Critical Thought](https://www.youtube.com/watch?v=jGEokQBbZm8)
	1. [A Critical Thought on WRPG vs JRPG Design](https://www.youtube.com/watch?v=QptfFveZH40)
	1. [When Does a Video Game Become Tactical? (Critical Thought)](https://www.youtube.com/watch?v=9DjMyJ4c6sc)
	1. [How Numbers Impact Game Design (Critical Thought)](https://www.youtube.com/watch?v=ychRUeGxuA4)
	1. [A Critical Thought on Asymmetrical Design and Balance](https://www.youtube.com/watch?v=ah-q6gmcCcM)
	1. [A Critical Thought on RPG Progression](https://www.youtube.com/watch?v=kou6zzE7odk)
	1. [A Critical Thought on Gear-Based Progression](https://www.youtube.com/watch?v=Qtf4JrJADuE)
	1. [The Difference Between Environmental and Level Design in Video Games -- Critical Thought](https://www.youtube.com/watch?v=Lmf1oQIwNCk)
	1. [The Limitations of Leveling in Game Design | Critical Thought](https://www.youtube.com/watch?v=V4EK53qA2ZA)
	1. [What Makes Grinding Fun in Videogames | Critical Thought](https://www.youtube.com/watch?v=a5skg3YF6D0)
	1. [Should Videogames be a Mystery? | Critical Thought](https://www.youtube.com/watch?v=J3Pm61xk444)
	1. [A Critical Thought on Apex Predator Stealth Game Design](https://www.youtube.com/watch?v=69rJy146F7I)
	1. [The Limits of Realism in Video Games -- Critical Thought](https://www.youtube.com/watch?v=R_hXwd-TXqw)
	1. [What Makes an Immersive Sim? (Critical Thought)](https://www.youtube.com/watch?v=lMi1PNiQoTg)
	1. [A Critical Thought on the Bar of Game Design](https://www.youtube.com/watch?v=30xMJFRNwpc)
	1. [A Critical Thought on Persistent Systems in Game Design](https://www.youtube.com/watch?v=uk_1VoMtmK8)
	1. [A Critical Thought on Game Pricing](https://www.youtube.com/watch?v=BGAa11Wmnsw)
	1. [A Critical Thought on 7-9 Review Scores](https://www.youtube.com/watch?v=QjI_ayarAq4)
	1. [A Critical Thought on Event-Driven Game Design](https://www.youtube.com/watch?v=df_cS3N5Ri4)
	1. [A Critical Thought on the Flow State and Video Games](https://www.youtube.com/watch?v=dGfuN7PT8Fg)
	1. [A Critical Thought on Boss Battle Design](https://www.youtube.com/watch?v=R73FdiuwNQc)
	1. [The Difference Between Graphics and Aesthetics in Videogames (Critical Thought)](https://www.youtube.com/watch?v=dDh_P0FZYCE)
	1. [A Critical Thought on the Foundation of Emergent Gameplay](https://www.youtube.com/watch?v=EbYvxZcMzGw)
	1. [A Critical Thought on Environmental Storytelling in Video Games](https://www.youtube.com/watch?v=bryR9RY7KFs)
	1. [A Critical Thought on Puzzle Design](https://www.youtube.com/watch?v=jlPokDZWN3Q)
	1. [A Critical Thought on Good Stealth Game Design](https://www.youtube.com/watch?v=MMhR5o2EcLc)
	1. [How to Define Gameplay in Videogames | Critical Thought](https://www.youtube.com/watch?v=S97Z8WarJT4)
	1. [A Critical Thought on "Upen" World Game Design](https://www.youtube.com/watch?v=d0aced1ONCM)
	1. [A Critical Thought on the Hierarchy of Fail States](https://www.youtube.com/watch?v=FACTASJ5UzA)
	1. [The Problems With Designing for Depth in Videogames (Critical Thought)](https://www.youtube.com/watch?v=a9tbDWdZ7W0)
	1. [The Contradiction of Fun Pain in Video Games -- Critical Thought](https://www.youtube.com/watch?v=SYaEAOlbCwE)
	1. [A Critical Thought on Creating Enemy Behaviors in Game Design](https://www.youtube.com/watch?v=FoG_8wVdoow)
	1. [A Critical Thought on Balancing Failure in Game Design](https://www.youtube.com/watch?v=DZW9f48G2mQ)
	1. [How Dissonance Can Affect Videogames | Critical Thought](https://www.youtube.com/watch?v=Ip12_GQ09Bk)
	1. [Defining the Core Gameplay Loop of your Game | Critical Thought](https://www.youtube.com/watch?v=-kIwf-dNXr0)
	1. [Helpful Tips to Improve Playability in Game Design | Critical Thought](https://www.youtube.com/watch?v=pNsIe6EU4Cc)
	1. [A Critical Thought on Understanding Emergent Gameplay](https://www.youtube.com/watch?v=LTc_zIsUfMw)
	1. [Defining Accessibility vs. Playability in Game Design | Critical Thought](https://www.youtube.com/watch?v=ASwCEelR_J8)
	1. [How to Fix Loot Boxes Before They're Banned | Critical Thought](https://www.youtube.com/watch?v=cPoaRpDRZbc)
	1. [The Design Behind Effective Loot Tables -- Critical Thought](https://www.youtube.com/watch?v=Nz3dk3Q4LxY)
	1. [A Critical Thought on When Video Game Difficulty Becomes Cheap](https://www.youtube.com/watch?v=fae9Q173YUU)
	1. [A Critical Thought on Fair Use and Fan Games](https://www.youtube.com/watch?v=cTUW6-P_3Rg)
	1. [A Critical Thought on Direct vs. Indirect Competition](https://www.youtube.com/watch?v=_Klc69XDR1w)
	1. [A Critical Thought on Conditioning Players](https://www.youtube.com/watch?v=efeqryVz7ro)
	1. [A Critical Thought on Combining RPG and Action Games](https://www.youtube.com/watch?v=Kh8itq2jf_M)
	1. [The Three Elements of Good Level Design in Video Games -- Critical Thought](https://www.youtube.com/watch?v=sHKc_DqdxQk)
	1. [The Three Forms of Stealth Gameplay (Critical Thought)](https://www.youtube.com/watch?v=nLOMq5qCxKU)
	1. [The Deeper Design Behind the Dark Souls Formula -- Critical Thought](https://www.youtube.com/watch?v=hlccvyRGdPI)
	1. [The Limits of Randomization in Game Design -- Critical Thought](https://www.youtube.com/watch?v=fuIihMRNEeE)
	1. [How RNG in Games is Like a Spice -- Critical Thought](https://www.youtube.com/watch?v=A3cG4IHaOUY)
	1. [The Failing Point of Free to Play Game Design -- Critical Thought](https://www.youtube.com/watch?v=_7-cQdFgD4k)
	1. [A Critical Thought on Game Design Abstraction](https://www.youtube.com/watch?v=odCFa72nQCc)
	1. [A Critical Thought on Difficulty Scaling in Game Design](https://www.youtube.com/watch?v=Y4AQPefZwt0)
	1. [What Makes the Collectible Hunt So Addicting in Videogames | Critical Thought](https://www.youtube.com/watch?v=mg-OlFeU0YQ)
	1. [What Makes a Metroidvania Work? | Critical Thought](https://www.youtube.com/watch?v=4ggILevH7Tw)
	1. [A Critical Thought on the Worst Kind of Video Game Grinding](https://www.youtube.com/watch?v=7jrYVFsW_Rw)
	1. [A Critical Thought on Mixed Genre Game Design](https://www.youtube.com/watch?v=g7_nVpGVuHQ)
	1. [The Problems With Punishment Systems in Videogames | Critical Thought](https://www.youtube.com/watch?v=gkp2tW_rzz0)
	1. [Can Persistence Work in Esports? (Critical Thought)](https://www.youtube.com/watch?v=4BysWm6SqTk)
	1. [A Critical Thought on The Race to the Bottom](https://www.youtube.com/watch?v=YhdbYhoWECs)
	1. [A Critical Thought on Why Build Orders Spell Trouble for Video Games](https://www.youtube.com/watch?v=XJHxfnWUdTc)
	1. [A Critical Thought on Persistence Mechanics](https://www.youtube.com/watch?v=G2W7JGB8uug)
	1. [A Critical Thought on Regenerating Health Game Design](https://www.youtube.com/watch?v=tPlPxGAskx8)
	1. [A Critical Thought on Meta-Game Design](https://www.youtube.com/watch?v=pjpf7wFnvaU)
	1. [A Critical Thought on Hard Games](https://www.youtube.com/watch?v=z92x3tnXG2A)
	1. [A Critical Thought on Downtime in Video Games](https://www.youtube.com/watch?v=t46bDmK4qFo)
	1. [A Critical Thought on Item Hoarding](https://www.youtube.com/watch?v=hMybxTFMMXw)
	1. [Why Morality Systems in Games Don't Work -- Critical Thought](https://www.youtube.com/watch?v=qvNMXZFc8og)
	1. [A Critical Thought on ELO Rating Systems](https://www.youtube.com/watch?v=1akzEbNLKqs)
	1. [A Critical Thought on Probability in Game Design](https://www.youtube.com/watch?v=wgi-MH1PxAg)
	1. [Defining (And Reducing) Grinding in Video Games -- Critical Thought](https://www.youtube.com/watch?v=dPH2OkVJmnM)
	1. [Explaining the Assassin's Creed Odyssey Backlash on Player Choice-- Critical Thought](https://www.youtube.com/watch?v=sJhPYiNopKo)
	1. [A Critical Thought on WRPG vs CRPG Design](https://www.youtube.com/watch?v=mzsRs-qinJU)
	1. [A Critical Thought on Unpredictable Competitive Games](https://www.youtube.com/watch?v=LyrFdFwCYxw)
	1. [A Critical Thought on Game Reviewers](https://www.youtube.com/watch?v=ejLcJ680Je0)
	1. [A Critical Thought on Disgaea's Design and Layered Game Systems](https://www.youtube.com/watch?v=s_z5liQ4Zbw)
	1. [A Critical Thought on the Dangers of Feature Creep](https://www.youtube.com/watch?v=3lvkxfOrnSo)
	1. [A Critical Thought on Making Competitive Games](https://www.youtube.com/watch?v=su0zUE_iU14)
	1. [A Critical Thought on Power Curves in Game Design](https://www.youtube.com/watch?v=j0-Mmcfq3so)
	1. [A Critical Thought on the Blue Shell Debate](https://www.youtube.com/watch?v=teYuozYi8Kg)
	1. [A Critical Thought on Strategy Guides](https://www.youtube.com/watch?v=vW3qgpt4s2c)
	1. [A Critical Thought on Breaking Games](https://www.youtube.com/watch?v=aorjSqZMb5E)
	
	## [Roguelike Radio](http://www.roguelikeradio.com/)
	
	1. [Episode 3: Brogue](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio3.mp3)
	1. [Episode 4: DoomRL](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio4.mp3)
	1. [Episode 5: Frozen Depths](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio5.mp3)
	1. [Episode 8: Progression Systems](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio8.mp3)
	1. [Interview: Brian Walker aka Pender](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio-pender.mp3)
	1. [Episode 9: Powder](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio9.mp3)
	1. [Episode 10: Deity Systems](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio10.mp3)
	1. [Episode 12: Roguelikes Features in Other Genres](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio12.mp3)
	1. [Episode 13: Mystery Dungeon 2: Shiren the Wander](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio13.mp3)
	1. [Episode 14: Resource Management](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio14.mp3)
	1. [Episode 15: Quickband](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio15.mp3)
	1. [Episode 16: History and Future of Roguelikes](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio16.mp3)
	1. [Episode 18: ToME4](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio18.mp3)
	1. [Episode 19: Interview with DarkGod, creator of ToME4](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio19.mp3)
	1. [Episode 20: Cataclysm](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio20.mp3)
	1. [Episode 21: Procedural Generation](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio21.mp3)
	1. [Episode 22: Infra Arcana](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio22.mp3)
	1. [Episode 23: Interview with David Ploog](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio23.mp3)
	1. [Episode 24: Themes and Settings](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio24.mp3)
	1. [Episode 25: Permadeath](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio25.mp3)
	1. [Episode 26: How to Make a 7DRL](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio26.mp3)
	1. [Episode 30: Identification Systems](http://www.gamesofgrey.com/roguelikeradio/roguelikeradio30.mp3)
	1. [Episode 31 - Rogue, with co-creator Glenn Wichman](http://www.roguelikeradio.com/2012/04/episode-31-rogue-with-co-creator-glenn.html)
	1. [Episode 32: Combat Mechanics](http://www.roguelikeradio.com/2012/04/episode-32-combat-mechanics.html)
	1. [Episode 33: Interview with Thomas Biskup, creator of ADOM](http://www.roguelikeradio.com/2012/05/episode-33-interview-with-thomas-biskup.html)
	1. [Episode 34: Red Rogue, with creator Aaron Steed](http://www.roguelikeradio.com/2012/05/episode-34-red-rogue-with-creator-aaron.html)
	1. [Episode 35: Diablo](http://www.roguelikeradio.com/2012/05/episode-35-diablo.html)
	1. [Episode 36: Coffeebreak Roguelikes](http://www.roguelikeradio.com/2012/05/episode-36-coffeebreak-roguelikes.html)
	1. [Episode 38: Zaga-33 and MicRogue](http://www.roguelikeradio.com/2012/06/episode-38-zaga-33-and-microgue.html)
	1. [Episode 40: Designing for Non-Roguelikers](http://www.roguelikeradio.com/2012/07/episode-40-designing-for-non.html)
	1. [Episode 41: Score Systems](http://www.roguelikeradio.com/2012/07/episode-41-score-systems.html)
	1. [Episode 42: Elitism](http://www.roguelikeradio.com/2012/07/episode-42-elitism.html)
	1. [Episode 43: Spelunky](http://www.roguelikeradio.com/2012/08/episode-43-spelunky.html)
	1. [Episode 44: Winning](http://www.roguelikeradio.com/2012/08/episode-44-winning.html)
	1. [Episode 45 - Caves of Qud](http://www.roguelikeradio.com/2012/09/episode-45-caves-of-qud.html)
	1. [Episode 51: Graphics and Tile Design part 1](http://www.roguelikeradio.com/2012/11/episode-51-graphics-and-tile-design.html)
	1. [Episode 53: Game Design in Academia](http://www.roguelikeradio.com/2012/11/episode-53-game-design-in-academia.html)
	1. [Episode 54: Game Jams](http://www.roguelikeradio.com/2012/11/episode-54-game-jams.html)
	1. [Episode 55: Strategy Games](http://www.roguelikeradio.com/2012/12/episode-55-strategy-games.html)
	1. [Episode 59: Sil](http://www.roguelikeradio.com/2013/01/episode-59-sil.html)
	1. [Episode 64: Player competitions](http://www.roguelikeradio.com/2013/03/episode-64-player-competitions.html)
	1. [Episode 65: Roguelike Communities](http://www.roguelikeradio.com/2013/03/episode-65-roguelike-communities.html)
	1. [Episode 68: 7DRL 2013 Failures](http://www.roguelikeradio.com/2013/04/episode-68-7drl-2013-failures.html)
	1. [Episode 69: Boss Fights](http://www.roguelikeradio.com/2013/04/episode-69-boss-fights.html)
	1. [Episode 70: Introducing People to Roguelikes](http://www.roguelikeradio.com/2013/04/episode-70-introducing-people-to.html)
	1. [Episode 71: The Hunger Clock](http://www.roguelikeradio.com/2013/05/episode-71-hunger-clock.html)
	1. [Episode 72: IRDC 2013](http://www.roguelikeradio.com/2013/06/episode-72-irdc-2013.html)
	1. [Episode 74 - Sword of the Stars: The Pit](http://www.roguelikeradio.com/2013/06/episode-74-sword-of-stars-pit.html)
	1. [Episode 75: Cataclysm Dark Days Ahead](http://www.roguelikeradio.com/2013/07/episode-75-cataclysm-dark-days-ahead.html)
	1. [Episode 77: The Hero Trap](http://www.roguelikeradio.com/2013/08/episode-77-hero-trap.html)
	1. [Episode 78: Inspiration from Board Games](http://www.roguelikeradio.com/2013/08/episode-78-inspiration-from-board-games.html)
	1. [Episode 79 - Mobile Roguelikes](http://www.roguelikeradio.com/2013/09/episode-79-mobile-roguelikes.html)
	1. [Episode 80: UnReal World](http://www.roguelikeradio.com/2013/09/this-is-episode-80-of-roguelike-radio.html)
	1. [Episode 81: Puzzles](http://www.roguelikeradio.com/2013/10/episode-81-puzzles.html)
	1. [Episode 82: Interview with Zeno](http://www.roguelikeradio.com/2013/11/episode-82-interview-with-zeno.html)
	1. [Episode 83: ASCII](http://www.roguelikeradio.com/2013/12/episode-83-ascii.html)
	1. [Episode 84: Nethack](http://www.roguelikeradio.com/2013/12/episode-84-nethack.html)
	1. [Episode 86: How to Make a Unique 7DRL](http://www.roguelikeradio.com/2014/03/episode-86-how-to-make-unique-7drl.html)
	1. [Episode 89: Interview with the Angband devteam part 1](http://www.roguelikeradio.com/2014/08/episode-89-interview-with-angband.html)
	1. [Episode 90: Angband devteam interview part 2](http://www.roguelikeradio.com/2014/08/episode-90-angband-devteam-interview.html)
	1. [Episode 91: Our First Roguelikes](http://www.roguelikeradio.com/2014/09/episode-91-our-first-roguelikes.html)
	1. [Episode 92: Return to Brogue](http://www.roguelikeradio.com/2014/10/episode-92-return-to-brogue.html)
	1. [Episode 94: ProcJam](http://www.roguelikeradio.com/2014/10/episode-94-procjam.html)
	1. [Episode 98: What Players Want from 7DRLs](http://www.roguelikeradio.com/2015/03/episode-98-what-players-want-from-7drls.html)
	1. [Episode 100: YASDs](http://www.roguelikeradio.com/2015/06/episode-100-yasds.html)
	1. [Episode 102: Interview with Frank Lantz](http://www.roguelikeradio.com/2015/06/episode-102-interview-with-frank-lantz.html)
	1. [Episode 105: Dungeon Hacks, a book about roguelikes](http://www.roguelikeradio.com/2015/08/episode-105-dungeon-hacks-book-about.html)
	1. [Episode 106: 30 Minutes of UMoria](http://www.roguelikeradio.com/2015/08/episode-106-30-minutes-of-umoria.html)
	1. [Episode 107: Listeners Q&As](http://www.roguelikeradio.com/2015/09/episode-107-listeners-q.html)
	1. [Episode 108: Information](http://www.roguelikeradio.com/2015/10/episode-108-information.html)
	1. [Episode 109: Cogmind](http://www.roguelikeradio.com/2015/10/episode-109-cogmind.html)
	1. [Episode 110: Obsession](http://www.roguelikeradio.com/2015/11/episode-110-obsession.html)
	1. [Episode 111: Invisible Inc](http://www.roguelikeradio.com/2015/12/episode-111-invisible-inc.html)
	1. [Episode 114: Gameplay-Orientated Procedural Generation](http://www.roguelikeradio.com/2016/01/episode-114-gameplay-orientated.html)
	1. [Episode 115: The Curious Expedition](http://www.roguelikeradio.com/2016/02/episode-115-curious-expedition.html)
	1. [Episode 118: Interview with John Harris](http://www.roguelikeradio.com/2016/03/episode-118-interview-with-john-harris.html)
	1. [Episode 121: Simulation](http://www.roguelikeradio.com/2016/04/episode-121-simulation.html)
	1. [Episode 122: Nethack Tool-Assisted Speedruns](http://www.roguelikeradio.com/2016/06/episode-122-nethack-tool-assisted.html)
	1. [Episode 123: Geometry in Roguelikes](http://www.roguelikeradio.com/2016/06/episode-123-geometry-in-roguelikes.html)
	1. [Episode 124: Shoot Em Ups](http://www.roguelikeradio.com/2016/08/episode-124-shoot-em-ups.html)
	1. [Episode 125: Road Not Taken](http://www.roguelikeradio.com/2016/08/episode-125-road-not-taken.html)
	1. [Episode 126: IVAN](http://www.roguelikeradio.com/2016/09/episode-126-ivan.html)
	1. [Episode 128: How To Be Good At Roguelikes](http://www.roguelikeradio.com/2016/10/episode-128-how-to-be-good-at-roguelikes.html)
	1. [Episode 134: Randomness](http://www.roguelikeradio.com/2017/03/episode-134-randomness.html)
	1. [Episode 137: Book on Procedural Generation in Game Design](http://www.roguelikeradio.com/2017/06/episode-137-book-on-procedural.html)
	1. [Episode 138: Golden Krone Hotel](http://www.roguelikeradio.com/2017/08/episode-138-golden-krone-hotel.html)
	1. [Episode 139: Unexplored](http://www.roguelikeradio.com/2017/09/episode-139-unexplored.html)
	1. [Episode 140: Horror](http://www.roguelikeradio.com/2017/10/episode-140-horror.html)
	1. [Episode 141: MUDs](http://www.roguelikeradio.com/2017/11/episode-141-muds.html)
	1. [Episode 144: AI](http://www.roguelikeradio.com/2018/02/episode-144-ai.html)
	1. [Episode 147: Difficulty](http://www.roguelikeradio.com/2018/08/episode-147-difficulty.html)
	1. [Episode 149: Chaos Theory](http://www.roguelikeradio.com/2018/12/episode-149-chaos-theory.html)
	1. [Episode 150: Rot.js with Ondrej Zara](http://www.roguelikeradio.com/2019/01/episode-150-rotjs-with-ondrej-zara.html)
	1. [Episode 154: Jupiter Hell - Early Access](http://www.roguelikeradio.com/2019/08/episode-154-jupiter-hell-early-access.html)

# Voxel

1. https://github.com/stoyannk/voxels

# Planning

1. https://github.com/adnzzzzZ/blog/issues/47