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-rw-r--r--documentation/research/documentation.md75
-rw-r--r--documentation/research/game_programming.md177
-rw-r--r--documentation/research/paradigm/probabilistic_programming.md52
-rw-r--r--documentation/research/tool/build_system.md57
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+# Diagram | Chart
+
+1. https://c4model.com/
+1. https://github.com/lukaslueg/macro_railroad
+1. https://bramp.github.io/js-sequence-diagrams/
+1. https://github.com/erikbrinkman/d3-dag
+1. https://dumptyd.github.io/treeflex/
+1. https://info.datalabsagency.com/blog/data-visualization-news/15-most-common-types-of-data-visualisation
+1. https://wettel.github.io/codecity.html
+1. http://quantifiedcode.github.io/code-is-beautiful/
+1. http://js.cytoscape.org/
+1. https://arcentry.com/
+1. https://bramp.github.io/js-sequence-diagrams/
+1. https://brokenbaysoftware.co/2018/12/18/Cumulative-Flow/
+1. https://frappe.io/gantt
+1. https://dbdiagram.io/home/
+1. https://ptsjs.org/
+1. https://blog.usejournal.com/bridging-the-gap-between-low-level-and-high-level-charting-libraries-a8f6c1819ba5
+1. https://www.infoq.com/articles/why-architectural-diagrams
+1. https://gramener.github.io/visual-vocabulary-vega/
+1. [Visually Representing the Landscape of Mathematical Structures](https://arxiv.org/abs/1809.05930)
+1. http://www.java2uml.com/s
+
+# Philosophy
+
+1. [Forget reusability, aim for perfection](https://www.openbsd.org/papers/bsdcan18-mandoc.pdf)
+1. https://increment.com/documentation/
+1. https://blog.stoplight.io/writing-documentation-when-you-arent-a-technical-writer-part-two-59997587cc2a
+
+# Explorability
+
+1. https://explorabl.es/jam/
+1. https://flowium.com/help.html
+1. https://apfelmus.nfshost.com/blog/2018/08/06-hyper-0-2.html
+
+# README
+
+1. https://github.com/LappleApple/feedmereadmes
+
+# Doclet
+
+1. https://docs.oracle.com/javase/8/docs/technotes/guides/javadoc/doclet/overview.html
+1. http://www.doclet.com/
+1. https://en.wikipedia.org/wiki/Doclet
+
+# Reference
+
+1. [Documenting the Clojure/Script Ecosystem – Martin Klepsch](https://www.youtube.com/watch?v=mWrvd6SE7Vg)
+1. http://apistylebook.com/
+1. https://docusaurus.io/
+1. https://gist.github.com/oakes/8db57ac808bf6ec144d627fd83a89da3
+1. https://github.com/oakes/Dynadoc
+1. https://github.com/bhauman/devcards
+1. https://kiwidocs.js.org/
+1. https://github.com/Microsoft/tsdoc
+1. https://github.com/PharkMillups/beautiful-docs
+1. http://lwm.github.io/posts/html/document-haskell.html
+1. http://lwm.github.io/texts/lets-write-documentation-for-haskell/
+1. https://groups.google.com/forum/#!msg/scala-internals/r2GnzCFc3TY/x3PmIq4cAgAJ
+1. http://naildrivin5.com/blog/2016/12/08/learn-graphviz-and-up-your-diagramming-game.html
+1. https://idyll-lang.github.io/
+1. http://docs.racket-lang.org/pollen/
+1. https://opensource.com/article/17/9/modular-documentation
+1. https://clojurecademy.github.io/dsl-documentation/#
+1. https://www.asyncapi.com/
+1. http://jupyter.org/
+1. https://medium.freecodecamp.org/how-to-build-interactive-presentations-with-jupyter-notebook-and-reveal-js-c7e24f4bd9c5
+1. https://github.com/stevekrouse/unbreakable-links
+1. https://www.divio.com/en/blog/documentation/
+1. https://github.com/Bogdan-Lyashenko/js-code-to-svg-flowchart
+1. https://anbasile.github.io/programming/2015/12/25/hosting-reveal-pres-on-github/
+1. http://www.megacz.com/software/wix/
+1. https://github.com/documentationjs/documentation
+1. https://www.cockroachlabs.com/blog/go-file-size/
+
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md
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+# Engine
+
+1. https://github.com/GoogleCloudPlatform/agones
+1. https://luxeengine.com/
+1. https://www.haroldserrano.com/blog/books-i-used-to-develop-a-game-engine
+1. http://www.executionunit.com/blog/2017/07/14/in-defence-of-writing-your-own-engine/
+1. http://vincentgarreau.com/particles.js/#default
+1. http://www.npruehs.de/game-models-a-different-approach-part-2/
+1. https://maikklein.github.io/post/shading-language-part1/
+1. https://cuberite.org/
+1. http://www.helixsoft.nl/articles/circle/sincos.htm
+1. http://helm-engine.org/
+1. http://regl.party/
+1. https://github.com/lallassu/Qake
+1. http://pcg.wikidot.com/
+1. http://laurenslapre.nl/lapre_004.htm
+1. http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/
+1. https://shotsinshorts.com/top-javascript-engines-make-html5-desktop-mobile-games/
+1. http://gamedevs.org/
+1. http://clockwork.js.org/
+1. http://arewegameyet.com/
+1. https://www.inklestudios.com/ink/
+1. https://godotengine.org/
+1. https://castle-engine.io/index.php
+1. https://www.rpginabox.com/
+1. https://heaps.io/
+1. https://codeparade.itch.io/marblemarcher
+1. https://github.com/HackerPoet/MarbleMarcher
+1. https://github.com/amzeratul/halley
+1. https://github.com/ondras/rot.js
+1. https://github.com/pupcraft/sucle
+1. http://superpowers-html5.com/index.en.html
+
+# Reference
+
+1. https://mod.io/
+1. https://www.amazon.com/Game-Engine-Black-Book-Wolfenstein/dp/1539692876
+1. http://shaderbits.com/blog/octahedral-impostors/
+1. https://godotengine.org/article/handling-axis-godot
+1. https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/
+1. http://www.jagregory.com/abrash-black-book/
+1. http://docs.godotengine.org/en/3.0/tutorials/math/rotations.html
+1. http://www.essentialmath.com/
+1. http://gameprogrammingpatterns.com/
+1. http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
+1. https://github.com/Dvergar/awesome-haxe-gamedev
+
+# Rendering
+
+1. https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/
+1. https://roughjs.com/
+1. https://github.com/pshihn/rough
+1. https://www.voxelquest.com/
+1. https://github.com/google/filament
+1. https://google.github.io/filament/Filament.md.html
+1. https://voxeltoy.com/
+1. [Oil on GlCanvas](https://www.shaderoo.org/?shader=FYLJFU)
+1. http://voxeljs.com/
+1. http://gameprogrammingpatterns.com/double-buffer.html
+1. https://research.cs.wisc.edu/graphics/Gallery/NPRQuake/whatIsIt.html
+1. http://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf
+1. https://webglfundamentals.org/
+1. https://interplayoflight.wordpress.com/2018/09/30/readings-on-the-state-of-the-art-in-rendering/
+1. https://prideout.net/blog/distance_fields/
+1. http://graphics.cs.cmu.edu/projects/slang/
+1. [ADOPTING LESSONS FROM OFFLINE RAY-TRACING TO REAL-TIME RAY TRACING FOR PRACTICAL PIPELINES](http://advances.realtimerendering.com/s2018/Pharr%20-%20Advances%20in%20RTR%20-%20Real-time%20Ray%20Tracing.pdf)
+1. http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php
+1. https://alain.xyz/blog/comparison-of-modern-graphics-apis
+1. https://webkit.org/blog/8482/web-high-level-shading-language/
+1. [Physically Based Rendering](http://www.pbr-book.org/3ed-2018/contents.html)
+1. https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
+1. https://www.hadean.com/blog/open-source-library-for-spatial-representations
+1. [The inevitable volumetric future | Dan Tabar and Branislav Siles](https://www.youtube.com/watch?v=JHJ4TKJom88)
+1. https://www.ronja-tutorials.com/2018/12/01/2d-shadows.html
+1. https://ephtracy.github.io/
+1. https://www.nebularender.com/
+1. [An Explanation of the Rendering Equation](https://www.youtube.com/watch?v=eo_MTI-d28s)
+1. [Non-Euclidean Worlds Engine](https://www.youtube.com/watch?v=kEB11PQ9Eo8)
+1. [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://arxiv.org/pdf/1901.05103v1.pdf)
+1. [Slang – A Shader Compilation System forExtensible, Real-Time Shading](http://graphics.cs.cmu.edu/projects/renderergenerator/yong_he_thesis.pdf)
+1. http://machinethink.net/blog/3d-rendering-without-shaders/
+1. http://www.cs.cmu.edu/afs/cs/usr/sbk/www/phigs/phigs.html
+1. http://www.realtimerendering.com/raytracinggems/
+1. https://github.com/mckennapsean/wood-shader
+1. https://spritestack.io/
+1. http://blog.hvidtfeldts.net/index.php/2011/06/distance-estimated-3d-fractals-part-i/
+1. https://github.com/oakes/play-cljc
+1. [Physically Based Modeling: Principles and Practice](http://www.cs.cmu.edu/~baraff/sigcourse/)
+1. https://sonicether.com/seus/
+1. http://stephaniehurlburt.com/blog/2019/3/25/resources-for-learning-graphics-programming
+1. [Principles of Lighting and Rendering with John Carmack at QuakeCon 2013](https://www.youtube.com/watch?v=IyUgHPs86XM)
+1. http://math.hws.edu/graphicsbook/
+1. https://blog.mecheye.net/2019/05/why-is-2d-graphics-is-harder-than-3d-graphics/
+1. https://www.babylonjs.com/
+1. https://github.com/lettier/3d-game-shaders-for-beginners
+1. [What good are hundreds of lights without hundreds of shadows?](https://worldoffries.wordpress.com/2019/03/26/what-good-is-hundreds-of-lights-with-out-hundreds-of-shadows/)
+
+# Idea
+
+1. [The Content Conundrum - Why So Many Games Feel Generic - Extra Credits](https://www.youtube.com/watch?v=NxX9sGhsbks)
+
+# Camera
+
+1. [Math for Game Programmers: Juicing Your Cameras With Math](https://www.youtube.com/watch?v=tu-Qe66AvtY)
+1. https://jsantell.com/3d-projection
+
+# Entity Component System (ECS)
+
+1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
+1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE)
+
+# Simulation
+
+1. https://en.wikipedia.org/wiki/Sigmoid_function
+1. https://prideout.net/blog/distance_fields/
+1. https://www.gdcvault.com/play/1022016/Getting-off-the-NavMesh-Navigating
+1. https://nialltl.neocities.org/articles/mpm_guide.html
+1. http://fabiensanglard.net/doom_fire_psx/index.html
+1. http://sol.gfxile.net/interpolation/
+1. https://medium.com/unity3danimation/create-your-own-inverse-dynamics-in-unity-1ed0371ee658
+1. https://github.com/franciscop/ola/
+
+# Animation
+
+1. https://blog.varunramesh.net/posts/composable-animations/
+
+# Game history | Game preservation
+
+1. https://threader.app/thread/1027300086022254592
+1. https://gamehistory.org/
+
+# Physics
+
+1. http://brm.io/matter-js/
+1. http://www.jbox2d.org/
+1. https://www.tapirgames.com/blog/open-source-physics-engines
+
+# Matchmaking
+
+1. https://cloud.google.com/blog/products/open-source/open-match-flexible-and-extensible-matchmaking-for-games
+
+# NPC artificial intelligence
+
+1. https://www.red3d.com/cwr/boids/
+1. https://www.blog.drewcutchins.com/blog/2018-8-16-flocking
+1. http://www.gabrielgambetta.com/generic-search.html
+
+# Hexagonal grid
+
+1. https://www.redblobgames.com/grids/hexagons/
+
+# Mods / Modding
+
+1. https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings
+
+# Streaming
+
+1. https://blog.rainway.io/building-a-cross-browser-cross-platform-real-time-game-streaming-protocol-b00d000fe788
+
+# Interactive narrative fiction
+
+1. http://narrascope.org/
+1. http://pdf.textfiles.com/books/iftheorybook.pdf
+1. https://notimetoplay.org/engines/advprompt/
+
+# Design
+
+1. https://en.wikipedia.org/wiki/Rules_of_Play
+
+# Voxel
+
+1. https://github.com/stoyannk/voxels
+
+# Planning
+
+1. https://github.com/adnzzzzZ/blog/issues/47
+
diff --git a/documentation/research/paradigm/probabilistic_programming.md b/documentation/research/paradigm/probabilistic_programming.md
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+# Inference
+
+1. [Probabilistic Programming with Programmable Inference](https://people.csail.mit.edu/rinard/paper/pldi18.pdf)
+1. https://www.microsoft.com/en-us/research/blog/dowhy-a-library-for-causal-inference/
+
+# Reference
+
+1. [Ask HN: What companies are using probabilistic programming?](https://news.ycombinator.com/item?id=17220861)
+1. https://www-forbes-com.cdn.ampproject.org/v/s/www.forbes.com/sites/quora/2018/05/18/even-the-most-advanced-computer-programmers-have-probably-never-heard-of-this-concept/amp/?amp_js_v=a1&amp_gsa=1#amp_tf=From%20%251%24s&ampshare=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fquora%2F2018%2F05%2F18%2Feven-the-most-advanced-computer-programmers-have-probably-never-heard-of-this-concept%2Famp%2F%23amp_tf%3DFrom%2520%25251%2524s&ampshare=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fquora%2F2018%2F05%2F18%2Feven-the-most-advanced-computer-programmers-have-probably-never-heard-of-this-concept%2F&ampshare=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fquora%2F2018%2F05%2F18%2Feven-the-most-advanced-computer-programmers-have-probably-never-heard-of-this-concept%2F
+1. [Deep Probabilistic Programming Languages: A Qualitative Study](https://arxiv.org/abs/1804.06458)
+1. [A Provably Correct Sampler for Probabilistic Programs](https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/final.pdf)
+1. [Practical Probabilistic Programming with Monads](http://mlg.eng.cam.ac.uk/pub/pdf/SciGhaGor15.pdf)
+1. [Probabilistic Functional Programming in Haskell](https://web.engr.oregonstate.edu/~erwig/papers/PFP_JFP06.pdf)
+1. [The Probability Monad](https://www.youtube.com/watch?v=qZ4O-1VYv4c)
+1. https://www.chrisstucchio.com/blog/2016/probability_the_monad.html
+1. http://dippl.org/
+1. [Deep Probabilistic Programming](https://arxiv.org/abs/1701.03757v1)
+1. [Symbolic Conditioning of Arrays in Probabilistic Programs](http://homes.soic.indiana.edu/pravnar/disintegrate-arrays.pdf)
+1. http://probabilistic-programming.org/wiki/Home
+1. http://underscore.io/blog/posts/2016/04/21/probabilistic-programming.html
+1. https://moalquraishi.wordpress.com/2015/03/29/the-state-of-probabilistic-programming/
+1. https://en.wikipedia.org/wiki/Probabilistic_programming_language
+1. https://probmods.org/
+1. http://adriansampson.net/doc/ppl.html
+1. http://blog.fastforwardlabs.com/2017/10/02/pp-bibliography.html
+1. http://blog.fastforwardlabs.com/2017/01/30/the-algorithms-behind-probabilistic-programming.html
+1. https://arxiv.org/abs/1701.03757
+1. [Typed functional probabilistic programming: ready for practical use?](https://www.youtube.com/watch?v=DGZXoi6ehwA)
+1. [Generative probabilistic programming: applications and new ideas](https://www.youtube.com/watch?v=M_vG_6pq0XM)
+1. [Probabilistic Programming for Programming Languages People](https://github.com/sampsyo/ppl-intro)
+1. [Bayesian Methods for Hackers](https://github.com/CamDavidsonPilon/Probabilistic-Programming-and-Bayesian-Methods-for-Hackers)
+1. [An Introduction to Probabilistic Programming](https://arxiv.org/abs/1809.10756)
+1. http://www.stormchecker.org/index.html
+1. https://betanalpha.github.io/assets/case_studies/conditional_probability_theory.html
+1. https://kaomorphism.com/2019/01/17/How-To-Predict-Any-Three-Events-More-Accurately.html
+1. [Probabilistic Programming with Densities in SlicStan: Efficient, Flexible and Deterministic](https://www.youtube.com/watch?v=CXiCJ7M72Wc)
+
+# DSL
+
+1. [Embedded probabilistic domain-specific language Hakaru10 (discrete and continuous distributions, MCMC (MH) sampling)](http://okmij.org/ftp/kakuritu/Hakaru10/index.html)
+1. https://github.com/p2t2/figaro
+1. http://www.robots.ox.ac.uk/~fwood/anglican/
+1. [Probabilistic programming and meta-programming in Clojure - Vikash Mansinghka](https://www.youtube.com/watch?v=KLGwLkmh8gI)
+
+# Language
+
+1. https://hakaru-dev.github.io/
+1. http://probcomp.csail.mit.edu/venture/
+1. https://github.com/tjitze/RankPL/
+1. http://turing.guru/
+1. https://eng.uber.com/pyro/
+
diff --git a/documentation/research/tool/build_system.md b/documentation/research/tool/build_system.md
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+# Exemplar
+
+1. https://buckbuild.com/
+1. http://boot-clj.com/
+1. http://gulpjs.com/
+1. http://shakebuild.com/
+1. https://ninja-build.org/
+1. https://leiningen.org/
+1. https://github.com/janestreet/jenga
+1. https://github.com/apenwarr/redo
+1. https://getcook.org/
+1. https://www.python.org/dev/peps/pep-0517/
+1. https://github.com/juxt/mach
+1. http://gittup.org/tup/
+1. https://github.com/apple/swift-llbuild
+1. https://please.build/
+1. https://github.com/ocaml/dune
+1. https://github.com/arrdem/katamari
+
+# Plugins
+
+1. https://github.com/sola-da/ConflictJS
+1. https://bmuschko.com/blog/gradle-release-strategy/
+
+# Packaging
+
+1. https://neurocline.github.io/papers/survey-of-programming-language-packaging-systems.html
+
+# Configuration
+
+1. https://hackernoon.com/configuration-files-suck-6daa9812f601
+
+# Dependency
+
+1. https://github.com/bgard6977/depends
+
+# Reference
+
+1. [Non-recursive Make Considered Harmful](https://ndmitchell.com/downloads/paper-non_recursive_make_considered_harmful-22_sep_2016.pdf)
+1. https://www.microsoft.com/en-us/research/publication/build-systems-la-carte/
+1. [Build Systems à la Carte](https://www.youtube.com/watch?v=BQVT6wiwCxM)
+1. https://medium.freecodecamp.com/how-google-builds-a-web-framework-5eeddd691dea#.1dcuob37h
+1. https://www.b-list.org/weblog/2018/apr/25/lets-talk-about-packages/
+1. https://medium.com/npm-inc/announcing-npm-6-5d0b1799a905
+1. http://stackoverflow.com/questions/60764/how-should-i-load-jars-dynamically-at-runtime
+1. https://github.com/rksm/flatn
+1. https://manifest.fm/
+1. https://enotuniq.org/python_as_a_dsl.html
+1. http://www.lihaoyi.com/post/SowhatswrongwithSBT.html
+1. [Sean Larkin - Everything is a plugin!! Mastering webpack from the inside out.](https://www.youtube.com/watch?v=NHI_PhoykVU)
+1. http://www.lihaoyi.com/post/BuildToolsasPureFunctionalPrograms.html
+1. https://pozorvlak.livejournal.com/174763.html
+1. https://www.cs.virginia.edu/~dww4s/articles/build_systems.html
+1. https://ruudvanasseldonk.com/2018/09/03/build-system-insights
+1. https://github.com/l3nz/say-cheez
+1. https://clojurescript.org/news/2017-07-12-clojurescript-is-not-an-island-integrating-node-modules
+