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authorEduardo Julian2019-09-07 01:50:37 -0400
committerEduardo Julian2019-09-07 01:50:37 -0400
commitb63ac226cc2ea843f08f7c72b18d22602462c624 (patch)
tree7fb72562c39549108b7a48c1a6819c9bd3a64dab /documentation
parent181f93f3e963c9738ed60f6f5e2d2a37253a0b1b (diff)
Modified compiler's machinery to use the new abstractions for descriptors and signatures.
Diffstat (limited to 'documentation')
-rw-r--r--documentation/research/Memory Management.md4
-rw-r--r--documentation/research/Type theory/Dependent types.md4
-rw-r--r--documentation/research/distributed_programming.md1
-rw-r--r--documentation/research/game_programming.md146
-rw-r--r--documentation/research/machine_learning.md4
-rw-r--r--documentation/research/math.md4
-rw-r--r--documentation/research/operating_system.md1
-rw-r--r--documentation/research/paradigm/Ambient-Oriented Programming.md5
-rw-r--r--documentation/research/paradigm/logic_programming.md1
-rw-r--r--documentation/research/tool/build_system.md1
10 files changed, 171 insertions, 0 deletions
diff --git a/documentation/research/Memory Management.md b/documentation/research/Memory Management.md
new file mode 100644
index 000000000..80f80ce12
--- /dev/null
+++ b/documentation/research/Memory Management.md
@@ -0,0 +1,4 @@
+# Reference counting
+
+1. [Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming](https://arxiv.org/abs/1908.05647)
+
diff --git a/documentation/research/Type theory/Dependent types.md b/documentation/research/Type theory/Dependent types.md
index f8849fcd1..8ea68473b 100644
--- a/documentation/research/Type theory/Dependent types.md
+++ b/documentation/research/Type theory/Dependent types.md
@@ -1,9 +1,13 @@
# Exemplar
+1. [A simple type-theoretic language: Mini-TT](http://www.cse.chalmers.se/~bengt/papers/GKminiTT.pdf)
1. https://cedille.github.io/
# Reference
+1. [A Path To DOT: Formalizing Fully Path-Dependent Types](https://arxiv.org/abs/1904.07298)
+1. [Ghosts of Departed Proofs (Functional Pearl)](https://www.youtube.com/watch?v=2cAxOJEiL00)
+1. [Ghosts of Departed Proofs (Functional Pearl)](https://kataskeue.com/gdp.pdf)
1. [F# Linear algebra with type-level dimensions and static checks](https://notebooks.azure.com/allisterb/projects/sylvester/html/Sylvester.Tensors.ipynb)
1. [From Scheme to Dependent Types in 100 lines by Gershom Bazerman](https://vimeo.com/134561872 &&& https://vimeo.com/135746080)
1. [A Tutorial Implementation of a Dependently Typed Lambda Calculus](https://www.andres-loeh.de/LambdaPi/)
diff --git a/documentation/research/distributed_programming.md b/documentation/research/distributed_programming.md
index 991edf8b0..17f48122c 100644
--- a/documentation/research/distributed_programming.md
+++ b/documentation/research/distributed_programming.md
@@ -67,6 +67,7 @@
# Logical clock
+1. [Version Vectors are not Vector Clocks](https://haslab.wordpress.com/2011/07/08/version-vectors-are-not-vector-clocks/)
1. [Distributed Systems: Physical, Logical, and Vector Clocks](https://levelup.gitconnected.com/distributed-systems-physical-logical-and-vector-clocks-7ca989f5f780)
1. [The Bloom Clock](https://arxiv.org/pdf/1905.13064.pdf)
1. [Why Logical Clocks are Easy: Sometimes all you need is the right language.](https://queue.acm.org/detail.cfm?id=2917756)
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md
index 5034eda93..30fa24165 100644
--- a/documentation/research/game_programming.md
+++ b/documentation/research/game_programming.md
@@ -1,3 +1,12 @@
+# Noise
+
+1. [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise)
+1. [Gradient noise](https://en.wikipedia.org/wiki/Gradient_noise)
+1. [Value noise](https://en.wikipedia.org/wiki/Value_noise)
+1. [Simplex noise](https://en.wikipedia.org/wiki/Simplex_noise)
+1. [OpenSimplex noise](https://en.wikipedia.org/wiki/OpenSimplex_noise)
+1. [Worley noise](https://en.wikipedia.org/wiki/Worley_noise)
+
# Ethics
1. [Ethics in Game Design - PAX Prime 2012](https://www.youtube.com/watch?v=sIS5cJzeLGA)
@@ -59,6 +68,9 @@
# Rendering
+1. [The Graphics Codex](http://graphicscodex.com/)
+1. [PIXELARTOR: Animation Tool for converting 3D models with animations to 2D sprite frames](https://github.com/Chleba/PIXELARTOR)
+1. https://raytracing.github.io/
1. [WebGL2 Fundamentals](https://webgl2fundamentals.org/)
1. [Tiles to Curves: Fun With Voronoi Graphs (part 1)](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/tiles-to-curves-fun-with-voronoi-graphs-part-1-r5150/)
1. [Lazy Incremental Computation for Efficient Scene Graph Rendering](https://www.cg.tuwien.ac.at/courses/RendEng/2015/RendEng-2015-11-16-paper2.pdf)
@@ -124,6 +136,7 @@
# Entity Component System (ECS)
+1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/)
1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE)
@@ -168,6 +181,7 @@
# Hexagonal grid
1. https://www.redblobgames.com/grids/hexagons/
+1. [Hex Grid Geometry for Game Developers (1.3)](http://www.gamelogic.co.za/downloads/HexMath2.pdf)
# Mods / Modding
@@ -185,6 +199,138 @@
# Design
+1. [WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun](https://www.youtube.com/watch?v=78rPt0RsosQ)
+1. [How to Add Literally Infinite Features into Minecraft (with one update)](https://www.youtube.com/watch?v=CS5DQVSp058)
+1. [Can We Make Talking as Much Fun as Shooting? | Game Maker's Toolkit](https://www.youtube.com/watch?v=l9TzqNQBmr0)
+1. [Are Score Systems Still Relevant? | Game Maker's Toolkit](https://www.youtube.com/watch?v=K6y9PJipfpk)
+1. [What Makes a Good Combat System? | Game Maker's Toolkit](https://www.youtube.com/watch?v=8X4fx-YncqA)
+1. [The Rise of the Systemic Game | Game Maker's Toolkit](https://www.youtube.com/watch?v=SnpAAX9CkIc)
+1. [Playing Past Your Mistakes | Game Maker's Toolkit](https://www.youtube.com/watch?v=Go0BQugwGgM)
+1. [How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit](https://www.youtube.com/watch?v=hbzGO_Qonu0)
+1. [Building Better Skill Trees | Game Maker's Toolkit](https://www.youtube.com/watch?v=wsmEuHa1eL8)
+1. [The Year Stealth Games Got Serious | Game Maker's Toolkit](https://www.youtube.com/watch?v=Iz-XTR3pwrE)
+1. [Why Synergies are the Secret to Slay the Spire’s Fun | Game Maker’s Toolkit](https://www.youtube.com/watch?v=terD4Bk3L_8)
+1. [Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit](https://www.youtube.com/watch?v=8geGHbWIMXA)
+1. [Roguelikes, Persistency, and Progression | Game Maker's Toolkit](https://www.youtube.com/watch?v=G9FB5R4wVno)
+1. [Do We Need a Soulslike Genre? | Game Maker's Toolkit](https://www.youtube.com/watch?v=Lx7BWayWu08)
+1. [The Lost Soul Arts of Demon's Souls](https://www.youtube.com/watch?v=Np5PdpsfINA)
+1. [Dark Souls 2 Critique](https://www.youtube.com/watch?v=UScsme8didI)
+1. [The World Design of Castlevania: Symphony of the Night | Boss Keys](https://www.youtube.com/watch?v=a1hHOVIkrcc)
+1. [Forging God of War's Leviathan Axe | Game Maker's Toolkit](https://www.youtube.com/watch?v=vwbz9gxoQFg)
+1. [How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica](https://www.youtube.com/watch?v=qzD9ldLoc3c)
+1. [What Makes a Good Puzzle? | Game Maker's Toolkit](https://www.youtube.com/watch?v=zsjC6fa_YBg)
+1. [How Games Use Feedback Loops | Game Maker’s Toolkit](https://www.youtube.com/watch?v=H4kbJObhcHw)
+1. [Three Other Approaches to Turn Timers | GMTK Extra](https://www.youtube.com/watch?v=QAVf7rb0IwM)
+1. [The World Design of Dark Souls | Boss Keys](https://www.youtube.com/watch?v=QhWdBhc3Wjc)
+1. [Depth, Mastery, and Vanquish | Game Maker's Toolkit](https://www.youtube.com/watch?v=IG8LVpuzYls)
+1. [Morality in the Mechanics | Game Maker's Toolkit](https://www.youtube.com/watch?v=6RHH7M4siPM)
+1. [Anatomy of a Side Quest: Beyond the Beef | Game Maker's Toolkit](https://www.youtube.com/watch?v=yM1yR7WYqgM)
+1. [Telling Stories with Systems | Game Maker's Toolkit](https://www.youtube.com/watch?v=NyMndWpihTM)
+1. [What Makes Good AI? | Game Maker's Toolkit](https://www.youtube.com/watch?v=9bbhJi0NBkk)
+1. [What Makes a Good Detective Game? | Game Maker's Toolkit](https://www.youtube.com/watch?v=gwV_mA2cv_0)
+1. [How Game Designers Protect Players From Themselves | Game Maker's Toolkit](https://www.youtube.com/watch?v=7L8vAGGitr8)
+1. [What Made Psychonauts Special | Game Maker's Toolkit](https://www.youtube.com/watch?v=5I4vD2S01d0)
+1. [How Event[0] Works | Game Maker's Toolkit](https://www.youtube.com/watch?v=bCJw4hQkPj4)
+1. [The Comeback of the Immersive Sim | Game Maker's Toolkit](https://www.youtube.com/watch?v=kbyTOAlhRHk)
+1. [How Games Do Health | Game Maker's Toolkit](https://www.youtube.com/watch?v=4AEKbBF3URE)
+1. [Should Dark Souls Have an Easy Mode? | Game Maker's Toolkit](https://www.youtube.com/watch?v=K5tPJDZv_VE)
+1. [Is Extreme RNG Bad For Game Design? (Critical Thought)](https://www.youtube.com/watch?v=yVhQWkQoykQ)
+1. [What Does it Mean to Last in the Game Industry? | Critical Thought](https://www.youtube.com/watch?v=Xku4IOO37s0)
+1. [The Game Design Trap of a Zelda Roguelike](https://www.youtube.com/watch?v=oWSj8WEy9YE)
+1. [Using Supplemental Content to Grow Rogue-Like and Strategy Game Design -- Critical Thought](https://www.youtube.com/watch?v=xsbPr0SND5s)
+1. [A Critical Thought on Class Based RPG Design](https://www.youtube.com/watch?v=EcX3rPHmmfI)
+1. [Why 2D Game Design Is Never Going Away | Critical Thought](https://www.youtube.com/watch?v=CqO4DgJZC04)
+1. [A Critical Thought on RPG Class Design](https://www.youtube.com/watch?v=ykvwgSAwvgM)
+1. [The Difficulty Behind Grand Strategy Game Design -- Critical Thought](https://www.youtube.com/watch?v=Vthi6_fgkWk)
+1. [Is The Swindle the First Great Heist Game? | Game Maker's Toolkit](https://www.youtube.com/watch?v=cUbyNJKsi7E)
+1. [Redesigning Death | Game Maker's Toolkit](https://www.youtube.com/watch?v=6WyalnKQIpg)
+1. [Secrets of Game Feel and Juice | Game Maker's Toolkit](https://www.youtube.com/watch?v=216_5nu4aVQ)
+1. [The Game Design Trap of Modern Retro Games -- Critical Thought](https://www.youtube.com/watch?v=utfM4OVAlXw)
+1. [The Secret to Replayable Video Games: Defining Variance (Critical Thought)](https://www.youtube.com/watch?v=6jmhzfk7cI0)
+1. [The Limits of Battle Royale Game Design | Critical Thought](https://www.youtube.com/watch?v=jGEokQBbZm8)
+1. [A Critical Thought on WRPG vs JRPG Design](https://www.youtube.com/watch?v=QptfFveZH40)
+1. [When Does a Video Game Become Tactical? (Critical Thought)](https://www.youtube.com/watch?v=9DjMyJ4c6sc)
+1. [How Numbers Impact Game Design (Critical Thought)](https://www.youtube.com/watch?v=ychRUeGxuA4)
+1. [A Critical Thought on Asymmetrical Design and Balance](https://www.youtube.com/watch?v=ah-q6gmcCcM)
+1. [A Critical Thought on RPG Progression](https://www.youtube.com/watch?v=kou6zzE7odk)
+1. [A Critical Thought on Gear-Based Progression](https://www.youtube.com/watch?v=Qtf4JrJADuE)
+1. [The Difference Between Environmental and Level Design in Video Games -- Critical Thought](https://www.youtube.com/watch?v=Lmf1oQIwNCk)
+1. [The Limitations of Leveling in Game Design | Critical Thought](https://www.youtube.com/watch?v=V4EK53qA2ZA)
+1. [What Makes Grinding Fun in Videogames | Critical Thought](https://www.youtube.com/watch?v=a5skg3YF6D0)
+1. [Should Videogames be a Mystery? | Critical Thought](https://www.youtube.com/watch?v=J3Pm61xk444)
+1. [A Critical Thought on Apex Predator Stealth Game Design](https://www.youtube.com/watch?v=69rJy146F7I)
+1. [The Limits of Realism in Video Games -- Critical Thought](https://www.youtube.com/watch?v=R_hXwd-TXqw)
+1. [What Makes an Immersive Sim? (Critical Thought)](https://www.youtube.com/watch?v=lMi1PNiQoTg)
+1. [A Critical Thought on the Bar of Game Design](https://www.youtube.com/watch?v=30xMJFRNwpc)
+1. [A Critical Thought on Persistent Systems in Game Design](https://www.youtube.com/watch?v=uk_1VoMtmK8)
+1. [A Critical Thought on Game Pricing](https://www.youtube.com/watch?v=BGAa11Wmnsw)
+1. [A Critical Thought on 7-9 Review Scores](https://www.youtube.com/watch?v=QjI_ayarAq4)
+1. [A Critical Thought on Event-Driven Game Design](https://www.youtube.com/watch?v=df_cS3N5Ri4)
+1. [A Critical Thought on the Flow State and Video Games](https://www.youtube.com/watch?v=dGfuN7PT8Fg)
+1. [A Critical Thought on Boss Battle Design](https://www.youtube.com/watch?v=R73FdiuwNQc)
+1. [The Difference Between Graphics and Aesthetics in Videogames (Critical Thought)](https://www.youtube.com/watch?v=dDh_P0FZYCE)
+1. [A Critical Thought on the Foundation of Emergent Gameplay](https://www.youtube.com/watch?v=EbYvxZcMzGw)
+1. [A Critical Thought on Environmental Storytelling in Video Games](https://www.youtube.com/watch?v=bryR9RY7KFs)
+1. [A Critical Thought on Puzzle Design](https://www.youtube.com/watch?v=jlPokDZWN3Q)
+1. [A Critical Thought on Good Stealth Game Design](https://www.youtube.com/watch?v=MMhR5o2EcLc)
+1. [How to Define Gameplay in Videogames | Critical Thought](https://www.youtube.com/watch?v=S97Z8WarJT4)
+1. [A Critical Thought on "Upen" World Game Design](https://www.youtube.com/watch?v=d0aced1ONCM)
+1. [A Critical Thought on the Hierarchy of Fail States](https://www.youtube.com/watch?v=FACTASJ5UzA)
+1. [The Problems With Designing for Depth in Videogames (Critical Thought)](https://www.youtube.com/watch?v=a9tbDWdZ7W0)
+1. [The Contradiction of Fun Pain in Video Games -- Critical Thought](https://www.youtube.com/watch?v=SYaEAOlbCwE)
+1. [A Critical Thought on Creating Enemy Behaviors in Game Design](https://www.youtube.com/watch?v=FoG_8wVdoow)
+1. [A Critical Thought on Balancing Failure in Game Design](https://www.youtube.com/watch?v=DZW9f48G2mQ)
+1. [How Dissonance Can Affect Videogames | Critical Thought](https://www.youtube.com/watch?v=Ip12_GQ09Bk)
+1. [Defining the Core Gameplay Loop of your Game | Critical Thought](https://www.youtube.com/watch?v=-kIwf-dNXr0)
+1. [Helpful Tips to Improve Playability in Game Design | Critical Thought](https://www.youtube.com/watch?v=pNsIe6EU4Cc)
+1. [A Critical Thought on Understanding Emergent Gameplay](https://www.youtube.com/watch?v=LTc_zIsUfMw)
+1. [Defining Accessibility vs. Playability in Game Design | Critical Thought](https://www.youtube.com/watch?v=ASwCEelR_J8)
+1. [How to Fix Loot Boxes Before They're Banned | Critical Thought](https://www.youtube.com/watch?v=cPoaRpDRZbc)
+1. [The Design Behind Effective Loot Tables -- Critical Thought](https://www.youtube.com/watch?v=Nz3dk3Q4LxY)
+1. [A Critical Thought on When Video Game Difficulty Becomes Cheap](https://www.youtube.com/watch?v=fae9Q173YUU)
+1. [A Critical Thought on Fair Use and Fan Games](https://www.youtube.com/watch?v=cTUW6-P_3Rg)
+1. [A Critical Thought on Direct vs. Indirect Competition](https://www.youtube.com/watch?v=_Klc69XDR1w)
+1. [A Critical Thought on Conditioning Players](https://www.youtube.com/watch?v=efeqryVz7ro)
+1. [Sanderson's Laws of Magic](https://stormlightarchive.fandom.com/wiki/Sanderson%27s_Laws_of_Magic)
+1. [A Critical Thought on Combining RPG and Action Games](https://www.youtube.com/watch?v=Kh8itq2jf_M)
+1. [The Three Elements of Good Level Design in Video Games -- Critical Thought](https://www.youtube.com/watch?v=sHKc_DqdxQk)
+1. [The Three Forms of Stealth Gameplay (Critical Thought)](https://www.youtube.com/watch?v=nLOMq5qCxKU)
+1. [The Deeper Design Behind the Dark Souls Formula -- Critical Thought](https://www.youtube.com/watch?v=hlccvyRGdPI)
+1. [The Limits of Randomization in Game Design -- Critical Thought](https://www.youtube.com/watch?v=fuIihMRNEeE)
+1. [How RNG in Games is Like a Spice -- Critical Thought](https://www.youtube.com/watch?v=A3cG4IHaOUY)
+1. [The Failing Point of Free to Play Game Design -- Critical Thought](https://www.youtube.com/watch?v=_7-cQdFgD4k)
+1. [A Critical Thought on Game Design Abstraction](https://www.youtube.com/watch?v=odCFa72nQCc)
+1. [A Critical Thought on Difficulty Scaling in Game Design](https://www.youtube.com/watch?v=Y4AQPefZwt0)
+1. [What Makes the Collectible Hunt So Addicting in Videogames | Critical Thought](https://www.youtube.com/watch?v=mg-OlFeU0YQ)
+1. [What Makes a Metroidvania Work? | Critical Thought](https://www.youtube.com/watch?v=4ggILevH7Tw)
+1. [A Critical Thought on the Worst Kind of Video Game Grinding](https://www.youtube.com/watch?v=7jrYVFsW_Rw)
+1. [A Critical Thought on Mixed Genre Game Design](https://www.youtube.com/watch?v=g7_nVpGVuHQ)
+1. [The Problems With Punishment Systems in Videogames | Critical Thought](https://www.youtube.com/watch?v=gkp2tW_rzz0)
+1. [Can Persistence Work in Esports? (Critical Thought)](https://www.youtube.com/watch?v=4BysWm6SqTk)
+1. [A Critical Thought on The Race to the Bottom](https://www.youtube.com/watch?v=YhdbYhoWECs)
+1. [A Critical Thought on Why Build Orders Spell Trouble for Video Games](https://www.youtube.com/watch?v=XJHxfnWUdTc)
+1. [A Critical Thought on Persistence Mechanics](https://www.youtube.com/watch?v=G2W7JGB8uug)
+1. [A Critical Thought on Regenerating Health Game Design](https://www.youtube.com/watch?v=tPlPxGAskx8)
+1. [A Critical Thought on Meta-Game Design](https://www.youtube.com/watch?v=pjpf7wFnvaU)
+1. [A Critical Thought on Hard Games](https://www.youtube.com/watch?v=z92x3tnXG2A)
+1. [A Critical Thought on Downtime in Video Games](https://www.youtube.com/watch?v=t46bDmK4qFo)
+1. [A Critical Thought on Item Hoarding](https://www.youtube.com/watch?v=hMybxTFMMXw)
+1. [Why Morality Systems in Games Don't Work -- Critical Thought](https://www.youtube.com/watch?v=qvNMXZFc8og)
+1. [A Critical Thought on ELO Rating Systems](https://www.youtube.com/watch?v=1akzEbNLKqs)
+1. [A Critical Thought on Probability in Game Design](https://www.youtube.com/watch?v=wgi-MH1PxAg)
+1. [Defining (And Reducing) Grinding in Video Games -- Critical Thought](https://www.youtube.com/watch?v=dPH2OkVJmnM)
+1. [Explaining the Assassin's Creed Odyssey Backlash on Player Choice-- Critical Thought](https://www.youtube.com/watch?v=sJhPYiNopKo)
+1. [Arkham Knight and the Scourge of Scale | Game Maker's Toolkit](https://www.youtube.com/watch?v=Kvbnc-7Y0fE)
+1. [A Critical Thought on WRPG vs CRPG Design](https://www.youtube.com/watch?v=mzsRs-qinJU)
+1. [A Critical Thought on Unpredictable Competitive Games](https://www.youtube.com/watch?v=LyrFdFwCYxw)
+1. [A Critical Thought on Game Reviewers](https://www.youtube.com/watch?v=ejLcJ680Je0)
+1. [A Critical Thought on Disgaea's Design and Layered Game Systems](https://www.youtube.com/watch?v=s_z5liQ4Zbw)
+1. [A Critical Thought on the Dangers of Feature Creep](https://www.youtube.com/watch?v=3lvkxfOrnSo)
+1. [A Critical Thought on Making Competitive Games](https://www.youtube.com/watch?v=su0zUE_iU14)
+1. [A Critical Thought on Power Curves in Game Design](https://www.youtube.com/watch?v=j0-Mmcfq3so)
+1. [A Critical Thought on the Blue Shell Debate](https://www.youtube.com/watch?v=teYuozYi8Kg)
+1. [A Critical Thought on Strategy Guides](https://www.youtube.com/watch?v=vW3qgpt4s2c)
+1. [A Critical Thought on Breaking Games](https://www.youtube.com/watch?v=aorjSqZMb5E)
1. [Level Design Patterns in 2D Games](http://akhalifa.com/documents/level-design-patterns.pdf)
1. https://en.wikipedia.org/wiki/Rules_of_Play
diff --git a/documentation/research/machine_learning.md b/documentation/research/machine_learning.md
index ca4780853..eac777566 100644
--- a/documentation/research/machine_learning.md
+++ b/documentation/research/machine_learning.md
@@ -1,3 +1,7 @@
+# Transformer
+
+1. [Transformers from scratch](http://www.peterbloem.nl/blog/transformers)
+
# Exemplar
1. https://ml5js.org/
diff --git a/documentation/research/math.md b/documentation/research/math.md
index 6e72785c7..d271bb0f6 100644
--- a/documentation/research/math.md
+++ b/documentation/research/math.md
@@ -69,6 +69,7 @@
# Bézier curves
+1. [Circles and lines vs. polynomial splines](https://wordsandbuttons.online/circles_and_lines_vs_polynomial_splines.html)
1. https://cormullion.github.io/blog/2018/06/21/bezier.html
1. https://pomax.github.io/bezierinfo/
1. https://99designs.com/blog/engineering/math-draw-vector-curves/
@@ -138,6 +139,8 @@
# Geometric Algebra | Clifford Algebra
+1. [Geometric Algebra for Computer Graphics](https://slides.com/enkimute/siggraph/#/)
+1. https://bivector.net/
1. https://slehar.wordpress.com/2014/03/18/clifford-algebra-a-visual-introduction/
1. [Vectors and Beyond: Geometric Algebra and its Philosophical Significance](http://www.tara.tcd.ie/bitstream/handle/2262/61825/Vectors%20and%20Beyond%20as%20Printed.pdf?sequence=1&isAllowed=y)
1. [Let's remove Quaternions from every 3D Engine](http://marctenbosch.com/quaternions/)
@@ -255,6 +258,7 @@
# Vector
+1. [A Student's Guide to Vectors and Tensors (Student's Guides)](https://www.amazon.com/Students-Guide-Vectors-Tensors-Guides/dp/0521171903)
1. https://www.researchgate.net/publication/327989714_Coordinate_Free_Vector_Algebra_in_R2
# Knot theory
diff --git a/documentation/research/operating_system.md b/documentation/research/operating_system.md
index 2e26a3976..bd0c59f73 100644
--- a/documentation/research/operating_system.md
+++ b/documentation/research/operating_system.md
@@ -157,6 +157,7 @@
# Shell
+1. [Magritte: A Language for Pipe-Based Programming](http://files.jneen.net/academic/thesis.pdf)
1. https://latacora.singles/2018/06/21/loud-subshells.html
1. https://github.com/ipetkov/conch-runtime
1. https://www.spinellis.gr/sw/dgsh/
diff --git a/documentation/research/paradigm/Ambient-Oriented Programming.md b/documentation/research/paradigm/Ambient-Oriented Programming.md
new file mode 100644
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@@ -0,0 +1,5 @@
+# Reference
+
+1. [Ambient-Oriented Programming in AmbientTalk](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.417.906&rep=rep1&type=pdf)
+1. [Ambient-oriented programming](https://dl.acm.org/citation.cfm?id=1094867)
+1. [AmbientTalk](https://en.wikipedia.org/wiki/AmbientTalk)
diff --git a/documentation/research/paradigm/logic_programming.md b/documentation/research/paradigm/logic_programming.md
index 6e1c604cf..25c059ca9 100644
--- a/documentation/research/paradigm/logic_programming.md
+++ b/documentation/research/paradigm/logic_programming.md
@@ -29,6 +29,7 @@
# Language
+1. [Curry: A Truly Integrated Functional Logic Language](https://www-ps.informatik.uni-kiel.de/currywiki/)
1. https://flix.github.io/
1. http://logtalk.org/
1. https://github.com/fnogatz/CHR.js
diff --git a/documentation/research/tool/build_system.md b/documentation/research/tool/build_system.md
index d52222929..24fa96627 100644
--- a/documentation/research/tool/build_system.md
+++ b/documentation/research/tool/build_system.md
@@ -1,5 +1,6 @@
# Exemplar
+1. [Pier: Yet another Haskell build tool](https://www.youtube.com/watch?v=JmenfeDVi0w)
1. https://buckbuild.com/
1. http://boot-clj.com/
1. http://gulpjs.com/