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author | Eduardo Julian | 2019-09-07 01:50:37 -0400 |
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committer | Eduardo Julian | 2019-09-07 01:50:37 -0400 |
commit | b63ac226cc2ea843f08f7c72b18d22602462c624 (patch) | |
tree | 7fb72562c39549108b7a48c1a6819c9bd3a64dab /documentation | |
parent | 181f93f3e963c9738ed60f6f5e2d2a37253a0b1b (diff) |
Modified compiler's machinery to use the new abstractions for descriptors and signatures.
Diffstat (limited to 'documentation')
-rw-r--r-- | documentation/research/Memory Management.md | 4 | ||||
-rw-r--r-- | documentation/research/Type theory/Dependent types.md | 4 | ||||
-rw-r--r-- | documentation/research/distributed_programming.md | 1 | ||||
-rw-r--r-- | documentation/research/game_programming.md | 146 | ||||
-rw-r--r-- | documentation/research/machine_learning.md | 4 | ||||
-rw-r--r-- | documentation/research/math.md | 4 | ||||
-rw-r--r-- | documentation/research/operating_system.md | 1 | ||||
-rw-r--r-- | documentation/research/paradigm/Ambient-Oriented Programming.md | 5 | ||||
-rw-r--r-- | documentation/research/paradigm/logic_programming.md | 1 | ||||
-rw-r--r-- | documentation/research/tool/build_system.md | 1 |
10 files changed, 171 insertions, 0 deletions
diff --git a/documentation/research/Memory Management.md b/documentation/research/Memory Management.md new file mode 100644 index 000000000..80f80ce12 --- /dev/null +++ b/documentation/research/Memory Management.md @@ -0,0 +1,4 @@ +# Reference counting + +1. [Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming](https://arxiv.org/abs/1908.05647) + diff --git a/documentation/research/Type theory/Dependent types.md b/documentation/research/Type theory/Dependent types.md index f8849fcd1..8ea68473b 100644 --- a/documentation/research/Type theory/Dependent types.md +++ b/documentation/research/Type theory/Dependent types.md @@ -1,9 +1,13 @@ # Exemplar +1. [A simple type-theoretic language: Mini-TT](http://www.cse.chalmers.se/~bengt/papers/GKminiTT.pdf) 1. https://cedille.github.io/ # Reference +1. [A Path To DOT: Formalizing Fully Path-Dependent Types](https://arxiv.org/abs/1904.07298) +1. [Ghosts of Departed Proofs (Functional Pearl)](https://www.youtube.com/watch?v=2cAxOJEiL00) +1. [Ghosts of Departed Proofs (Functional Pearl)](https://kataskeue.com/gdp.pdf) 1. [F# Linear algebra with type-level dimensions and static checks](https://notebooks.azure.com/allisterb/projects/sylvester/html/Sylvester.Tensors.ipynb) 1. [From Scheme to Dependent Types in 100 lines by Gershom Bazerman](https://vimeo.com/134561872 &&& https://vimeo.com/135746080) 1. [A Tutorial Implementation of a Dependently Typed Lambda Calculus](https://www.andres-loeh.de/LambdaPi/) diff --git a/documentation/research/distributed_programming.md b/documentation/research/distributed_programming.md index 991edf8b0..17f48122c 100644 --- a/documentation/research/distributed_programming.md +++ b/documentation/research/distributed_programming.md @@ -67,6 +67,7 @@ # Logical clock +1. [Version Vectors are not Vector Clocks](https://haslab.wordpress.com/2011/07/08/version-vectors-are-not-vector-clocks/) 1. [Distributed Systems: Physical, Logical, and Vector Clocks](https://levelup.gitconnected.com/distributed-systems-physical-logical-and-vector-clocks-7ca989f5f780) 1. [The Bloom Clock](https://arxiv.org/pdf/1905.13064.pdf) 1. [Why Logical Clocks are Easy: Sometimes all you need is the right language.](https://queue.acm.org/detail.cfm?id=2917756) diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index 5034eda93..30fa24165 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -1,3 +1,12 @@ +# Noise + +1. [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise) +1. [Gradient noise](https://en.wikipedia.org/wiki/Gradient_noise) +1. [Value noise](https://en.wikipedia.org/wiki/Value_noise) +1. [Simplex noise](https://en.wikipedia.org/wiki/Simplex_noise) +1. [OpenSimplex noise](https://en.wikipedia.org/wiki/OpenSimplex_noise) +1. [Worley noise](https://en.wikipedia.org/wiki/Worley_noise) + # Ethics 1. [Ethics in Game Design - PAX Prime 2012](https://www.youtube.com/watch?v=sIS5cJzeLGA) @@ -59,6 +68,9 @@ # Rendering +1. [The Graphics Codex](http://graphicscodex.com/) +1. [PIXELARTOR: Animation Tool for converting 3D models with animations to 2D sprite frames](https://github.com/Chleba/PIXELARTOR) +1. https://raytracing.github.io/ 1. [WebGL2 Fundamentals](https://webgl2fundamentals.org/) 1. [Tiles to Curves: Fun With Voronoi Graphs (part 1)](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/tiles-to-curves-fun-with-voronoi-graphs-part-1-r5150/) 1. [Lazy Incremental Computation for Efficient Scene Graph Rendering](https://www.cg.tuwien.ac.at/courses/RendEng/2015/RendEng-2015-11-16-paper2.pdf) @@ -124,6 +136,7 @@ # Entity Component System (ECS) +1. [On DOTS: Entity Component System](https://blogs.unity3d.com/2019/03/08/on-dots-entity-component-system/) 1. http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 1. [Bob Nystrom - Is There More to Game Architecture than ECS?](https://www.youtube.com/watch?v=JxI3Eu5DPwE) @@ -168,6 +181,7 @@ # Hexagonal grid 1. https://www.redblobgames.com/grids/hexagons/ +1. [Hex Grid Geometry for Game Developers (1.3)](http://www.gamelogic.co.za/downloads/HexMath2.pdf) # Mods / Modding @@ -185,6 +199,138 @@ # Design +1. [WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun](https://www.youtube.com/watch?v=78rPt0RsosQ) +1. [How to Add Literally Infinite Features into Minecraft (with one update)](https://www.youtube.com/watch?v=CS5DQVSp058) +1. [Can We Make Talking as Much Fun as Shooting? | Game Maker's Toolkit](https://www.youtube.com/watch?v=l9TzqNQBmr0) +1. [Are Score Systems Still Relevant? | Game Maker's Toolkit](https://www.youtube.com/watch?v=K6y9PJipfpk) +1. [What Makes a Good Combat System? | Game Maker's Toolkit](https://www.youtube.com/watch?v=8X4fx-YncqA) +1. [The Rise of the Systemic Game | Game Maker's Toolkit](https://www.youtube.com/watch?v=SnpAAX9CkIc) +1. [Playing Past Your Mistakes | Game Maker's Toolkit](https://www.youtube.com/watch?v=Go0BQugwGgM) +1. [How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit](https://www.youtube.com/watch?v=hbzGO_Qonu0) +1. [Building Better Skill Trees | Game Maker's Toolkit](https://www.youtube.com/watch?v=wsmEuHa1eL8) +1. [The Year Stealth Games Got Serious | Game Maker's Toolkit](https://www.youtube.com/watch?v=Iz-XTR3pwrE) +1. [Why Synergies are the Secret to Slay the Spire’s Fun | Game Maker’s Toolkit](https://www.youtube.com/watch?v=terD4Bk3L_8) +1. [Why Metro Exodus is 2019’s Most Immersive Open World Game | Game Maker's Toolkit](https://www.youtube.com/watch?v=8geGHbWIMXA) +1. [Roguelikes, Persistency, and Progression | Game Maker's Toolkit](https://www.youtube.com/watch?v=G9FB5R4wVno) +1. [Do We Need a Soulslike Genre? | Game Maker's Toolkit](https://www.youtube.com/watch?v=Lx7BWayWu08) +1. [The Lost Soul Arts of Demon's Souls](https://www.youtube.com/watch?v=Np5PdpsfINA) +1. [Dark Souls 2 Critique](https://www.youtube.com/watch?v=UScsme8didI) +1. [The World Design of Castlevania: Symphony of the Night | Boss Keys](https://www.youtube.com/watch?v=a1hHOVIkrcc) +1. [Forging God of War's Leviathan Axe | Game Maker's Toolkit](https://www.youtube.com/watch?v=vwbz9gxoQFg) +1. [How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica](https://www.youtube.com/watch?v=qzD9ldLoc3c) +1. [What Makes a Good Puzzle? | Game Maker's Toolkit](https://www.youtube.com/watch?v=zsjC6fa_YBg) +1. [How Games Use Feedback Loops | Game Maker’s Toolkit](https://www.youtube.com/watch?v=H4kbJObhcHw) +1. [Three Other Approaches to Turn Timers | GMTK Extra](https://www.youtube.com/watch?v=QAVf7rb0IwM) +1. [The World Design of Dark Souls | Boss Keys](https://www.youtube.com/watch?v=QhWdBhc3Wjc) +1. [Depth, Mastery, and Vanquish | Game Maker's Toolkit](https://www.youtube.com/watch?v=IG8LVpuzYls) +1. [Morality in the Mechanics | Game Maker's Toolkit](https://www.youtube.com/watch?v=6RHH7M4siPM) +1. [Anatomy of a Side Quest: Beyond the Beef | Game Maker's Toolkit](https://www.youtube.com/watch?v=yM1yR7WYqgM) +1. [Telling Stories with Systems | Game Maker's Toolkit](https://www.youtube.com/watch?v=NyMndWpihTM) +1. [What Makes Good AI? | Game Maker's Toolkit](https://www.youtube.com/watch?v=9bbhJi0NBkk) +1. [What Makes a Good Detective Game? | Game Maker's Toolkit](https://www.youtube.com/watch?v=gwV_mA2cv_0) +1. [How Game Designers Protect Players From Themselves | Game Maker's Toolkit](https://www.youtube.com/watch?v=7L8vAGGitr8) +1. [What Made Psychonauts Special | Game Maker's Toolkit](https://www.youtube.com/watch?v=5I4vD2S01d0) +1. [How Event[0] Works | Game Maker's Toolkit](https://www.youtube.com/watch?v=bCJw4hQkPj4) +1. [The Comeback of the Immersive Sim | Game Maker's Toolkit](https://www.youtube.com/watch?v=kbyTOAlhRHk) +1. [How Games Do Health | Game Maker's Toolkit](https://www.youtube.com/watch?v=4AEKbBF3URE) +1. [Should Dark Souls Have an Easy Mode? | Game Maker's Toolkit](https://www.youtube.com/watch?v=K5tPJDZv_VE) +1. [Is Extreme RNG Bad For Game Design? (Critical Thought)](https://www.youtube.com/watch?v=yVhQWkQoykQ) +1. [What Does it Mean to Last in the Game Industry? | Critical Thought](https://www.youtube.com/watch?v=Xku4IOO37s0) +1. [The Game Design Trap of a Zelda Roguelike](https://www.youtube.com/watch?v=oWSj8WEy9YE) +1. [Using Supplemental Content to Grow Rogue-Like and Strategy Game Design -- Critical Thought](https://www.youtube.com/watch?v=xsbPr0SND5s) +1. [A Critical Thought on Class Based RPG Design](https://www.youtube.com/watch?v=EcX3rPHmmfI) +1. [Why 2D Game Design Is Never Going Away | Critical Thought](https://www.youtube.com/watch?v=CqO4DgJZC04) +1. [A Critical Thought on RPG Class Design](https://www.youtube.com/watch?v=ykvwgSAwvgM) +1. [The Difficulty Behind Grand Strategy Game Design -- Critical Thought](https://www.youtube.com/watch?v=Vthi6_fgkWk) +1. [Is The Swindle the First Great Heist Game? | Game Maker's Toolkit](https://www.youtube.com/watch?v=cUbyNJKsi7E) +1. [Redesigning Death | Game Maker's Toolkit](https://www.youtube.com/watch?v=6WyalnKQIpg) +1. [Secrets of Game Feel and Juice | Game Maker's Toolkit](https://www.youtube.com/watch?v=216_5nu4aVQ) +1. [The Game Design Trap of Modern Retro Games -- Critical Thought](https://www.youtube.com/watch?v=utfM4OVAlXw) +1. [The Secret to Replayable Video Games: Defining Variance (Critical Thought)](https://www.youtube.com/watch?v=6jmhzfk7cI0) +1. [The Limits of Battle Royale Game Design | Critical Thought](https://www.youtube.com/watch?v=jGEokQBbZm8) +1. [A Critical Thought on WRPG vs JRPG Design](https://www.youtube.com/watch?v=QptfFveZH40) +1. [When Does a Video Game Become Tactical? (Critical Thought)](https://www.youtube.com/watch?v=9DjMyJ4c6sc) +1. [How Numbers Impact Game Design (Critical Thought)](https://www.youtube.com/watch?v=ychRUeGxuA4) +1. [A Critical Thought on Asymmetrical Design and Balance](https://www.youtube.com/watch?v=ah-q6gmcCcM) +1. [A Critical Thought on RPG Progression](https://www.youtube.com/watch?v=kou6zzE7odk) +1. [A Critical Thought on Gear-Based Progression](https://www.youtube.com/watch?v=Qtf4JrJADuE) +1. [The Difference Between Environmental and Level Design in Video Games -- Critical Thought](https://www.youtube.com/watch?v=Lmf1oQIwNCk) +1. [The Limitations of Leveling in Game Design | Critical Thought](https://www.youtube.com/watch?v=V4EK53qA2ZA) +1. [What Makes Grinding Fun in Videogames | Critical Thought](https://www.youtube.com/watch?v=a5skg3YF6D0) +1. [Should Videogames be a Mystery? | Critical Thought](https://www.youtube.com/watch?v=J3Pm61xk444) +1. [A Critical Thought on Apex Predator Stealth Game Design](https://www.youtube.com/watch?v=69rJy146F7I) +1. [The Limits of Realism in Video Games -- Critical Thought](https://www.youtube.com/watch?v=R_hXwd-TXqw) +1. [What Makes an Immersive Sim? (Critical Thought)](https://www.youtube.com/watch?v=lMi1PNiQoTg) +1. [A Critical Thought on the Bar of Game Design](https://www.youtube.com/watch?v=30xMJFRNwpc) +1. [A Critical Thought on Persistent Systems in Game Design](https://www.youtube.com/watch?v=uk_1VoMtmK8) +1. [A Critical Thought on Game Pricing](https://www.youtube.com/watch?v=BGAa11Wmnsw) +1. [A Critical Thought on 7-9 Review Scores](https://www.youtube.com/watch?v=QjI_ayarAq4) +1. [A Critical Thought on Event-Driven Game Design](https://www.youtube.com/watch?v=df_cS3N5Ri4) +1. [A Critical Thought on the Flow State and Video Games](https://www.youtube.com/watch?v=dGfuN7PT8Fg) +1. [A Critical Thought on Boss Battle Design](https://www.youtube.com/watch?v=R73FdiuwNQc) +1. [The Difference Between Graphics and Aesthetics in Videogames (Critical Thought)](https://www.youtube.com/watch?v=dDh_P0FZYCE) +1. [A Critical Thought on the Foundation of Emergent Gameplay](https://www.youtube.com/watch?v=EbYvxZcMzGw) +1. [A Critical Thought on Environmental Storytelling in Video Games](https://www.youtube.com/watch?v=bryR9RY7KFs) +1. [A Critical Thought on Puzzle Design](https://www.youtube.com/watch?v=jlPokDZWN3Q) +1. [A Critical Thought on Good Stealth Game Design](https://www.youtube.com/watch?v=MMhR5o2EcLc) +1. [How to Define Gameplay in Videogames | Critical Thought](https://www.youtube.com/watch?v=S97Z8WarJT4) +1. [A Critical Thought on "Upen" World Game Design](https://www.youtube.com/watch?v=d0aced1ONCM) +1. [A Critical Thought on the Hierarchy of Fail States](https://www.youtube.com/watch?v=FACTASJ5UzA) +1. [The Problems With Designing for Depth in Videogames (Critical Thought)](https://www.youtube.com/watch?v=a9tbDWdZ7W0) +1. [The Contradiction of Fun Pain in Video Games -- Critical Thought](https://www.youtube.com/watch?v=SYaEAOlbCwE) +1. [A Critical Thought on Creating Enemy Behaviors in Game Design](https://www.youtube.com/watch?v=FoG_8wVdoow) +1. [A Critical Thought on Balancing Failure in Game Design](https://www.youtube.com/watch?v=DZW9f48G2mQ) +1. [How Dissonance Can Affect Videogames | Critical Thought](https://www.youtube.com/watch?v=Ip12_GQ09Bk) +1. [Defining the Core Gameplay Loop of your Game | Critical Thought](https://www.youtube.com/watch?v=-kIwf-dNXr0) +1. [Helpful Tips to Improve Playability in Game Design | Critical Thought](https://www.youtube.com/watch?v=pNsIe6EU4Cc) +1. [A Critical Thought on Understanding Emergent Gameplay](https://www.youtube.com/watch?v=LTc_zIsUfMw) +1. [Defining Accessibility vs. Playability in Game Design | Critical Thought](https://www.youtube.com/watch?v=ASwCEelR_J8) +1. [How to Fix Loot Boxes Before They're Banned | Critical Thought](https://www.youtube.com/watch?v=cPoaRpDRZbc) +1. [The Design Behind Effective Loot Tables -- Critical Thought](https://www.youtube.com/watch?v=Nz3dk3Q4LxY) +1. [A Critical Thought on When Video Game Difficulty Becomes Cheap](https://www.youtube.com/watch?v=fae9Q173YUU) +1. [A Critical Thought on Fair Use and Fan Games](https://www.youtube.com/watch?v=cTUW6-P_3Rg) +1. [A Critical Thought on Direct vs. Indirect Competition](https://www.youtube.com/watch?v=_Klc69XDR1w) +1. [A Critical Thought on Conditioning Players](https://www.youtube.com/watch?v=efeqryVz7ro) +1. [Sanderson's Laws of Magic](https://stormlightarchive.fandom.com/wiki/Sanderson%27s_Laws_of_Magic) +1. [A Critical Thought on Combining RPG and Action Games](https://www.youtube.com/watch?v=Kh8itq2jf_M) +1. [The Three Elements of Good Level Design in Video Games -- Critical Thought](https://www.youtube.com/watch?v=sHKc_DqdxQk) +1. [The Three Forms of Stealth Gameplay (Critical Thought)](https://www.youtube.com/watch?v=nLOMq5qCxKU) +1. [The Deeper Design Behind the Dark Souls Formula -- Critical Thought](https://www.youtube.com/watch?v=hlccvyRGdPI) +1. [The Limits of Randomization in Game Design -- Critical Thought](https://www.youtube.com/watch?v=fuIihMRNEeE) +1. [How RNG in Games is Like a Spice -- Critical Thought](https://www.youtube.com/watch?v=A3cG4IHaOUY) +1. [The Failing Point of Free to Play Game Design -- Critical Thought](https://www.youtube.com/watch?v=_7-cQdFgD4k) +1. [A Critical Thought on Game Design Abstraction](https://www.youtube.com/watch?v=odCFa72nQCc) +1. [A Critical Thought on Difficulty Scaling in Game Design](https://www.youtube.com/watch?v=Y4AQPefZwt0) +1. [What Makes the Collectible Hunt So Addicting in Videogames | Critical Thought](https://www.youtube.com/watch?v=mg-OlFeU0YQ) +1. [What Makes a Metroidvania Work? | Critical Thought](https://www.youtube.com/watch?v=4ggILevH7Tw) +1. [A Critical Thought on the Worst Kind of Video Game Grinding](https://www.youtube.com/watch?v=7jrYVFsW_Rw) +1. [A Critical Thought on Mixed Genre Game Design](https://www.youtube.com/watch?v=g7_nVpGVuHQ) +1. [The Problems With Punishment Systems in Videogames | Critical Thought](https://www.youtube.com/watch?v=gkp2tW_rzz0) +1. [Can Persistence Work in Esports? (Critical Thought)](https://www.youtube.com/watch?v=4BysWm6SqTk) +1. [A Critical Thought on The Race to the Bottom](https://www.youtube.com/watch?v=YhdbYhoWECs) +1. [A Critical Thought on Why Build Orders Spell Trouble for Video Games](https://www.youtube.com/watch?v=XJHxfnWUdTc) +1. [A Critical Thought on Persistence Mechanics](https://www.youtube.com/watch?v=G2W7JGB8uug) +1. [A Critical Thought on Regenerating Health Game Design](https://www.youtube.com/watch?v=tPlPxGAskx8) +1. [A Critical Thought on Meta-Game Design](https://www.youtube.com/watch?v=pjpf7wFnvaU) +1. [A Critical Thought on Hard Games](https://www.youtube.com/watch?v=z92x3tnXG2A) +1. [A Critical Thought on Downtime in Video Games](https://www.youtube.com/watch?v=t46bDmK4qFo) +1. [A Critical Thought on Item Hoarding](https://www.youtube.com/watch?v=hMybxTFMMXw) +1. [Why Morality Systems in Games Don't Work -- Critical Thought](https://www.youtube.com/watch?v=qvNMXZFc8og) +1. [A Critical Thought on ELO Rating Systems](https://www.youtube.com/watch?v=1akzEbNLKqs) +1. [A Critical Thought on Probability in Game Design](https://www.youtube.com/watch?v=wgi-MH1PxAg) +1. [Defining (And Reducing) Grinding in Video Games -- Critical Thought](https://www.youtube.com/watch?v=dPH2OkVJmnM) +1. [Explaining the Assassin's Creed Odyssey Backlash on Player Choice-- Critical Thought](https://www.youtube.com/watch?v=sJhPYiNopKo) +1. [Arkham Knight and the Scourge of Scale | Game Maker's Toolkit](https://www.youtube.com/watch?v=Kvbnc-7Y0fE) +1. [A Critical Thought on WRPG vs CRPG Design](https://www.youtube.com/watch?v=mzsRs-qinJU) +1. [A Critical Thought on Unpredictable Competitive Games](https://www.youtube.com/watch?v=LyrFdFwCYxw) +1. [A Critical Thought on Game Reviewers](https://www.youtube.com/watch?v=ejLcJ680Je0) +1. [A Critical Thought on Disgaea's Design and Layered Game Systems](https://www.youtube.com/watch?v=s_z5liQ4Zbw) +1. [A Critical Thought on the Dangers of Feature Creep](https://www.youtube.com/watch?v=3lvkxfOrnSo) +1. [A Critical Thought on Making Competitive Games](https://www.youtube.com/watch?v=su0zUE_iU14) +1. [A Critical Thought on Power Curves in Game Design](https://www.youtube.com/watch?v=j0-Mmcfq3so) +1. [A Critical Thought on the Blue Shell Debate](https://www.youtube.com/watch?v=teYuozYi8Kg) +1. [A Critical Thought on Strategy Guides](https://www.youtube.com/watch?v=vW3qgpt4s2c) +1. [A Critical Thought on Breaking Games](https://www.youtube.com/watch?v=aorjSqZMb5E) 1. [Level Design Patterns in 2D Games](http://akhalifa.com/documents/level-design-patterns.pdf) 1. https://en.wikipedia.org/wiki/Rules_of_Play diff --git a/documentation/research/machine_learning.md b/documentation/research/machine_learning.md index ca4780853..eac777566 100644 --- a/documentation/research/machine_learning.md +++ b/documentation/research/machine_learning.md @@ -1,3 +1,7 @@ +# Transformer + +1. [Transformers from scratch](http://www.peterbloem.nl/blog/transformers) + # Exemplar 1. https://ml5js.org/ diff --git a/documentation/research/math.md b/documentation/research/math.md index 6e72785c7..d271bb0f6 100644 --- a/documentation/research/math.md +++ b/documentation/research/math.md @@ -69,6 +69,7 @@ # Bézier curves +1. [Circles and lines vs. polynomial splines](https://wordsandbuttons.online/circles_and_lines_vs_polynomial_splines.html) 1. https://cormullion.github.io/blog/2018/06/21/bezier.html 1. https://pomax.github.io/bezierinfo/ 1. https://99designs.com/blog/engineering/math-draw-vector-curves/ @@ -138,6 +139,8 @@ # Geometric Algebra | Clifford Algebra +1. [Geometric Algebra for Computer Graphics](https://slides.com/enkimute/siggraph/#/) +1. https://bivector.net/ 1. https://slehar.wordpress.com/2014/03/18/clifford-algebra-a-visual-introduction/ 1. [Vectors and Beyond: Geometric Algebra and its Philosophical Significance](http://www.tara.tcd.ie/bitstream/handle/2262/61825/Vectors%20and%20Beyond%20as%20Printed.pdf?sequence=1&isAllowed=y) 1. [Let's remove Quaternions from every 3D Engine](http://marctenbosch.com/quaternions/) @@ -255,6 +258,7 @@ # Vector +1. [A Student's Guide to Vectors and Tensors (Student's Guides)](https://www.amazon.com/Students-Guide-Vectors-Tensors-Guides/dp/0521171903) 1. https://www.researchgate.net/publication/327989714_Coordinate_Free_Vector_Algebra_in_R2 # Knot theory diff --git a/documentation/research/operating_system.md b/documentation/research/operating_system.md index 2e26a3976..bd0c59f73 100644 --- a/documentation/research/operating_system.md +++ b/documentation/research/operating_system.md @@ -157,6 +157,7 @@ # Shell +1. [Magritte: A Language for Pipe-Based Programming](http://files.jneen.net/academic/thesis.pdf) 1. https://latacora.singles/2018/06/21/loud-subshells.html 1. https://github.com/ipetkov/conch-runtime 1. https://www.spinellis.gr/sw/dgsh/ diff --git a/documentation/research/paradigm/Ambient-Oriented Programming.md b/documentation/research/paradigm/Ambient-Oriented Programming.md new file mode 100644 index 000000000..4ff41ff5e --- /dev/null +++ b/documentation/research/paradigm/Ambient-Oriented Programming.md @@ -0,0 +1,5 @@ +# Reference + +1. [Ambient-Oriented Programming in AmbientTalk](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.417.906&rep=rep1&type=pdf) +1. [Ambient-oriented programming](https://dl.acm.org/citation.cfm?id=1094867) +1. [AmbientTalk](https://en.wikipedia.org/wiki/AmbientTalk) diff --git a/documentation/research/paradigm/logic_programming.md b/documentation/research/paradigm/logic_programming.md index 6e1c604cf..25c059ca9 100644 --- a/documentation/research/paradigm/logic_programming.md +++ b/documentation/research/paradigm/logic_programming.md @@ -29,6 +29,7 @@ # Language +1. [Curry: A Truly Integrated Functional Logic Language](https://www-ps.informatik.uni-kiel.de/currywiki/) 1. https://flix.github.io/ 1. http://logtalk.org/ 1. https://github.com/fnogatz/CHR.js diff --git a/documentation/research/tool/build_system.md b/documentation/research/tool/build_system.md index d52222929..24fa96627 100644 --- a/documentation/research/tool/build_system.md +++ b/documentation/research/tool/build_system.md @@ -1,5 +1,6 @@ # Exemplar +1. [Pier: Yet another Haskell build tool](https://www.youtube.com/watch?v=JmenfeDVi0w) 1. https://buckbuild.com/ 1. http://boot-clj.com/ 1. http://gulpjs.com/ |