diff options
author | Eduardo Julian | 2019-07-31 21:54:53 -0400 |
---|---|---|
committer | Eduardo Julian | 2019-07-31 21:54:53 -0400 |
commit | d0c938888b3dd00cfdb27bb9444401b9e5913490 (patch) | |
tree | 925c81616a87b0998d66fa0664923be491cfacba /documentation/research/game_programming.md | |
parent | a0889b2ee76c1ae7a9a5bbe2eec9f051b4f341e4 (diff) |
Ported JVM reference generation to the new JVM bytecode machinery.
Diffstat (limited to 'documentation/research/game_programming.md')
-rw-r--r-- | documentation/research/game_programming.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index 3ff01be0a..5034eda93 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -59,6 +59,8 @@ # Rendering +1. [WebGL2 Fundamentals](https://webgl2fundamentals.org/) +1. [Tiles to Curves: Fun With Voronoi Graphs (part 1)](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/tiles-to-curves-fun-with-voronoi-graphs-part-1-r5150/) 1. [Lazy Incremental Computation for Efficient Scene Graph Rendering](https://www.cg.tuwien.ac.at/courses/RendEng/2015/RendEng-2015-11-16-paper2.pdf) 1. [3D Wireframes in SVG](https://prideout.net/blog/svg_wireframes/) 1. https://zzz.dog/ |