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author | Eduardo Julian | 2019-10-27 01:10:13 -0400 |
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committer | Eduardo Julian | 2019-10-27 01:10:13 -0400 |
commit | aab604028e117e505bc408f69dc416fe6d9f46a7 (patch) | |
tree | 5184e162e8524ea687d5567656029197742b9302 /documentation/research/game_programming.md | |
parent | 87a9d756a9e94fb81fc14fea39df3e20d394afdb (diff) |
Almost completely ported JVM runtime generation to the new JVM bytecode machinery.
Diffstat (limited to 'documentation/research/game_programming.md')
-rw-r--r-- | documentation/research/game_programming.md | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index 7cea36a69..6f8c9f561 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -1,3 +1,27 @@ +# Conduct + +1. [Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes](https://www.youtube.com/watch?v=KLHJsJuJfYg) + +# Rules + +1. [Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games](https://www.youtube.com/watch?v=s9Wyn9BJJI4) + +# Procedural generation + +1. [Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent](https://www.youtube.com/watch?v=TsDIUuEneo4) +1. [Brian Bucklew - Dungeon Generation via Wave Function Collapse](https://www.youtube.com/watch?v=fnFj3dOKcIQ) +1. [So you want to build a generator…](https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator) +1. [Spencer Egart - Procedurally Generated Ritual Spell Systems](https://www.youtube.com/watch?v=q4Tf0vf2kiI) +1. [Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation](https://www.youtube.com/watch?v=MHEkE7nPuZc) + +# User interaction + +1. [Verb-noun vs noun-verb](https://simblob.blogspot.com/2019/10/verb-noun-vs-noun-verb.html) + +# Network + +1. https://github.com/librg/librg + # Noise 1. [Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise) @@ -172,6 +196,9 @@ # NPC artificial intelligence +1. [Mark R Johnson - Speech Generation in a Procedurally Generated World](https://www.youtube.com/watch?v=qh9vyoMviJI) +1. [Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay](https://www.youtube.com/watch?v=LKCRim02opc) +1. [Max Kreminski - Designing AI systems to support player storytelling](https://www.youtube.com/watch?v=BDcZSWHu8RQ) 1. https://en.wikipedia.org/wiki/Monte_Carlo_tree_search 1. http://www.roguelikeradio.com/2018/02/episode-144-ai.html 1. https://www.red3d.com/cwr/boids/ @@ -193,12 +220,14 @@ # Interactive narrative fiction +1. [Max Kreminski - Designing AI systems to support player storytelling](https://www.youtube.com/watch?v=BDcZSWHu8RQ) 1. http://narrascope.org/ 1. http://pdf.textfiles.com/books/iftheorybook.pdf 1. https://notimetoplay.org/engines/advprompt/ # Design +1. [Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design](https://www.youtube.com/watch?v=DT9_7sW5knY) 1. [WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun](https://www.youtube.com/watch?v=78rPt0RsosQ) 1. [How to Add Literally Infinite Features into Minecraft (with one update)](https://www.youtube.com/watch?v=CS5DQVSp058) 1. [The Lost Soul Arts of Demon's Souls](https://www.youtube.com/watch?v=Np5PdpsfINA) |