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author | Eduardo Julian | 2019-12-26 23:20:10 -0400 |
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committer | Eduardo Julian | 2019-12-26 23:20:10 -0400 |
commit | 9e6725e3fd45ad0b8faf54ec00ca9dcb8b603e32 (patch) | |
tree | 5be21175f47b2751bd3073fb0236a74f7f515f74 /documentation/research/game_programming.md | |
parent | 18f682e86ebec539ae57a37aac45ecb0eb498a1c (diff) |
Bug fixes.
Diffstat (limited to 'documentation/research/game_programming.md')
-rw-r--r-- | documentation/research/game_programming.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index f1bcced0f..52e8a6034 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -1,3 +1,7 @@ +# Path finding + +1. [Friday Facts #317 - New pathfinding algorithm](https://factorio.com/blog/post/fff-317) + # Conduct 1. [Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes](https://www.youtube.com/watch?v=KLHJsJuJfYg) |