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author | Eduardo Julian | 2020-05-10 23:37:53 -0400 |
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committer | Eduardo Julian | 2020-05-10 23:37:53 -0400 |
commit | 5e31528ee33b1b6aceac4dc2eeda82f44e463df3 (patch) | |
tree | ac2dd1464d5ace80ff279a28376d454f21955059 /documentation/research/game_programming.md | |
parent | 8d9fd8b34f8716be7fa1059eb9761330d9667753 (diff) |
Now properly loading the cached definitions.
Diffstat (limited to 'documentation/research/game_programming.md')
-rw-r--r-- | documentation/research/game_programming.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index 52e8a6034..03efdc258 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -97,6 +97,7 @@ # Rendering +1. [Wired Elements](https://wiredjs.com/) 1. [The Graphics Codex](http://graphicscodex.com/) 1. [PIXELARTOR: Animation Tool for converting 3D models with animations to 2D sprite frames](https://github.com/Chleba/PIXELARTOR) 1. https://raytracing.github.io/ |