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authorEduardo Julian2022-06-15 20:12:02 -0400
committerEduardo Julian2022-06-15 20:12:02 -0400
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treeaa7fe821e9015e4646abb2340fe6bd54ae466898 /documentation/bookmark/rendering.md
parentbb16d7e4a3307cc9540f368cf5c354a72af8ec61 (diff)
De-sigil-ification: suffix : [Part 11]
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-# Ray Tracing
-
-1. [Ray Tracing in One Weekend - The Book Series](https://raytracing.github.io/)
-1. [Ray Tracing Gems II Available Today as Free Digital Download](https://developer.nvidia.com/blog/ray-tracing-gems-ii-available-today-as-free-digital-download/)
-1. [Ray Tracing Gems II](https://link.springer.com/book/10.1007/978-1-4842-7185-8)
-
-# Physically Based Rendering
-
-1. [Physically Based Rendering](https://www.pbr-book.org/3ed-2018/contents)
-1. [Physically Based Rendering in Filament](https://google.github.io/filament/Filament.html)
-
-# Reference
-
-1. [Geometry Types for Graphics Programming](https://www.cs.cornell.edu/~asampson/media/papers/gator-oopsla2020-preprint.pdf)
-