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authorEduardo Julian2021-08-07 02:20:09 -0400
committerEduardo Julian2021-08-07 02:20:09 -0400
commit17e7566be51df5e428a6b10e6469201a8a9468da (patch)
tree0d4ed80c9c9d846784b5bf460f6e6f5fc5b96663 /documentation/bookmark/rendering.md
parenteff4c59794868b89d60fdc411f9b544a270b817e (diff)
Made the be/de macros for (co)monadic expression extensible.
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+# Ray Tracing
+
+1. [Ray Tracing Gems II Available Today as Free Digital Download](https://developer.nvidia.com/blog/ray-tracing-gems-ii-available-today-as-free-digital-download/)
+1. [Ray Tracing Gems II](https://link.springer.com/book/10.1007/978-1-4842-7185-8)
+
# Physically Based Rendering
1. [Physically Based Rendering](https://www.pbr-book.org/3ed-2018/contents)