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authorEduardo Julian2020-11-28 19:45:56 -0400
committerEduardo Julian2020-11-28 19:45:56 -0400
commita02b7bf8ff358ccfa35b03272d28537aeac723ae (patch)
tree66f27c97f192d31d7cbee6b87be5ac6546640253 /documentation/bookmark/game_programming.md
parent889139602b77e4387a6e8bfbedacc2a08703e976 (diff)
Added "private" macro to lux/debug.
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@@ -1,3 +1,11 @@
+# Board game
+
+1. [Ludology](https://ludology.libsyn.com/)
+
+# Pattern
+
+1. [Game Programming Patterns](http://gameprogrammingpatterns.com/)
+
# Path finding
1. [Friday Facts #317 - New pathfinding algorithm](https://factorio.com/blog/post/fff-317)
@@ -91,7 +99,6 @@
1. http://www.jagregory.com/abrash-black-book/
1. http://docs.godotengine.org/en/3.0/tutorials/math/rotations.html
1. http://www.essentialmath.com/
-1. http://gameprogrammingpatterns.com/
1. http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
1. https://github.com/Dvergar/awesome-haxe-gamedev