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authorEduardo Julian2021-08-07 02:20:09 -0400
committerEduardo Julian2021-08-07 02:20:09 -0400
commit17e7566be51df5e428a6b10e6469201a8a9468da (patch)
tree0d4ed80c9c9d846784b5bf460f6e6f5fc5b96663 /documentation/book
parenteff4c59794868b89d60fdc411f9b544a270b817e (diff)
Made the be/de macros for (co)monadic expression extensible.
Diffstat (limited to 'documentation/book')
-rw-r--r--documentation/book/the_lux_programming_language/chapter_8.md2
-rw-r--r--documentation/book/the_lux_programming_language/chapter_9.md168
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diff --git a/documentation/book/the_lux_programming_language/chapter_8.md b/documentation/book/the_lux_programming_language/chapter_8.md
index 11b56faf8..fc3e9c4a9 100644
--- a/documentation/book/the_lux_programming_language/chapter_8.md
+++ b/documentation/book/the_lux_programming_language/chapter_8.md
@@ -311,5 +311,5 @@ Hopefully, you'll be able to get a feel for them in the next chapters, because w
So, buckle-up, cowboy. This ride is about to get bumpy.
-See you in the next chapter!
+See you in [the next chapter](chapter_9.md)!
diff --git a/documentation/book/the_lux_programming_language/chapter_9.md b/documentation/book/the_lux_programming_language/chapter_9.md
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@@ -0,0 +1,168 @@
+# Chapter 9: Metaprogramming
+
+_Where we go meta. For real._
+
+---
+
+Metaprogramming is the art of making programs... that make programs.
+
+There are many techniques and tools for achieving this, but one that is very familiar to _Lisp_ fans is to use macros to generate code at compile-time.
+
+However, we're not going to talk about macros in this chapter.
+
+Instead, I'll reveal the infrastructure that makes macros possible, and we'll discuss macros in the next chapter.
+
+## The `Lux` type
+
+ Yeah, I'm aware that it's weird there's a type with the same name as the language, but I couldn't figure out a better name.
+
+The Lux compiler was designed to integrate very well with the language itself.
+
+Most compilers are just programs that take source code and emit some binary executable or some byte-code. But the Lux compiler opens itself for usage within Lux programs and provides Lux programmers with a wealth of information.
+
+The `Lux` type enters the stage.
+
+```
+(type: #export Lux
+ {#info Info
+ #source Source
+ #location Location
+ #current_module (Maybe Text)
+ #modules (List [Text Module])
+ #scopes (List Scope)
+ #type_context Type_Context
+ #expected (Maybe Type)
+ #seed Nat
+ #scope_type_vars (List Nat)
+ #extensions Any
+ #host Any})
+```
+
+ By the way, the `Lux` type and other weird types you may not recognize there are all defined in the `library/lux` module. Check the documentation for the Standard Library for more details.
+
+The `Lux` type represents the state of the Lux compiler at any given point.
+
+It iss not a reflection of that state, or a subset of it. It is `the` state of the Lux compiler; and, as you can see, it contains quite a lot of information about compiled modules, the state of the type-checker, the lexical and global environments, and more.
+
+Heck, you can even access the yet-unprocessed source code of a module at any given time.
+
+That's pretty neat.
+
+You can actually write computations that can read and even modify (_careful with that one_) the state of the compiler. This turns out to be massively useful when implementing a variety of powerful macros.
+
+For example, remember the `open:` and `\` macros from [chapter 7](chapter_7.md)?
+
+They actually look up the typing information for the structures you give them to figure out the names of members and generate the code necessary to get that functionality going.
+
+And that is just the tip of the iceberg.
+
+The possibilities are really vast when it comes to using the information provided by the `Lux` compiler state.
+
+## The `Meta` type
+
+_But, how do I use it?_
+
+Well, that is where the `Meta` type and the `library/lux/meta` module come into play.
+
+The `library/lux/meta` module houses many functions for querying the `Lux` compiler state for information, and even to change it a little bit (in safe ways).
+
+I won't go into detail about what's available, but you'll quickly get an idea of what you can do if you read the documentation for it in the Standard Library.
+
+However, one thing I _will_ say is that those functions rely heavily on the `Meta` type, which is defined thusly:
+
+```
+(type: #export (Meta a)
+ (-> Lux (Either Text [Lux a])))
+```
+
+ The `Meta` type is defined in the `library/lux` module, although most functions that deal with it are in the `library/lux/meta` module.
+
+The `Meta` type has a `Functor`, and a `Monad`, but they are a bit rather complicated.
+
+You saw some functor/monad examples in the last chapter, but this is more colorful.
+
+`Meta` instances are functions that given an instance of the `Lux` compiler state, will perform some calculations which may fail (_with an error message_); but if they succeed, they yield a value, plus a (_possibly updated_) instance of the `Lux` compiler state.
+
+Lux metaprogramming is based heavily on the `Meta` type, and macros themselves rely on it for many of their functionalities, as you'll see in the next chapter.
+
+## Where do `Lux` instances come from?
+
+Clearly, `Lux` instances are data, but the compiler is not available at all times.
+
+The compiler is only ever present during... well... compilation.
+
+And that is precisely when all of your `Lux`-dependant code will execute.
+
+Basically, in order for you to get your hands on that _sweet_ compiler information, your code must be run at compile-time. But only macro code can ever do that, so you will have to wait until the next chapter to learn how this story ends.
+
+## Definition annotations
+
+Another important piece of information you should be aware of is that definitions don't just have values and types associated with them, but also arbitrary meta-data which you can customize as much as you want.
+
+The relevant types in the `library/lux` module are:
+
+```
+(type: #export Location
+ {#module Text
+ #line Nat
+ #column Nat})
+
+(type: #export (Ann m v)
+ {#meta m
+ #datum v})
+
+(type: #export (Code' w)
+ (#Bit Bit)
+ (#Nat Nat)
+ (#Int Int)
+ (#Rev Rev)
+ (#Frac Frac)
+ (#Text Text)
+ (#Identifier Name)
+ (#Tag Name)
+ (#Form (List (w (Code' w))))
+ (#Tuple (List (w (Code' w))))
+ (#Record (List [(w (Code' w)) (w (Code' w))])))
+
+(type: #export Code
+ (Ann Location (Code' (Ann Location))))
+```
+
+You can add annotations to definitions in the many definition macros offered in the standard library.
+You can also annotate modules when using the `module:` macro.
+
+All you need to do is pass in some record syntax, with tags signaling the type of annotation you want, and the associated value being either an explicit variant `Code`, or some function or macro call that would produce such a value.
+
+Here's an example from `library/lux`:
+
+```
+(def: #export (is? reference sample)
+ {#.doc (doc "Tests whether the 2 values are identical (not just 'equal')."
+ "This one should succeed:"
+ (let [value +5]
+ (is? value value))
+
+ "This one should fail:"
+ (is? +5 (+ +2 +3)))}
+ (All [a] (-> a a Bit))
+ ("lux is" reference sample))
+```
+
+ The (_optional_) annotations always goes after the declaration or name of the thing being defined.
+
+Note that all tag usage within annotation records should be fully qualified, to avoid potential confusions, as different modules could be using annotation tags with similar names.
+
+The `library/lux/meta/annotation` module contains various functions for reading and exploring annotations, and some modules in the standard library (for example, the `lbrary/lux/ffi` module) make heavy use of annotations to figure out properties of definitions which may be useful during code-generation and parsing in macros.
+
+And also, as you can appreciate from the previous example, some macros may be designed to be used during annotation specification.
+
+---
+
+This chapter feels a little empty because the topic only makes sense within the context of macros. But macros by themselves are a huge subject, and involve more machinery than you've seen so far.
+
+However, I wanted to give you a taste of what's possible in order to whet your appetite, while keeping the chapter focused.
+
+In the next chapter, I'll complete this puzzle, and you'll be given access to a power greater than you've ever known (_unless you've already been a lisper for a while_).
+
+See you in the next chapter!
+