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use std::cmp::Ordering;
struct AVLNode {
value: u32,
left: AVLTree,
right: AVLTree,
}
type AVLTree = Option<Box<AVLNode>>;
struct AVLTreeSet<T: Ord> {
root: AVLTree<T>,
}
impl<T: Ord> AVLTreeSet<T> {
pub fn new() -> Self {
Self { root: None }
}
pub fn insert(&mut self, value: T) -> bool {
let mut current_tree = &mut self.root;
while let Some(current_node) = current_tree {
match current_node.value.cmp(&value) {
Ordering::Less => current_tree = &mut current_node.right,
Ordering::Equal => return false,
Ordering::Greater => current_tree = &mut current_node.left,
}
}
*current_tree = Some(Box::new(AVLNode {
value,
left: None,
right: None,
}));
true
}
}
fn main() {
let mut tree = AVLTreeSet::new();
tree.insert(3);
tree.insert(2);
}
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