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2021-12-21check that bbbRoom contains a valid assembly_slugstuebinm1-7/+12
2021-12-21correct bbb link substitutionstuebinm1-10/+11
(unfortunately this one's hardcoded, the config options just aren't general enough)
2021-12-21need rc3_21 slug in inter-assembly-linksstuebinm1-1/+1
2021-12-21disallow double courly bracesstuebinm2-2/+3
as per yesterday's discussion about extended scripting variables
2021-12-20generalise unwrapURI a bitstuebinm1-4/+19
2021-12-20something something encoding mismatchstuebinm1-1/+1
2021-12-20forbid opening local html files in iframesstuebinm1-2/+4
2021-12-20disallow extended API variables in linksstuebinm3-3/+15
2021-12-18fixed parsing of tiled objectsstuebinm3-31/+22
(points behave slightly differntly than I thought)
2021-12-18quick badge bugfixstuebinm1-1/+1
obviously, it should remove all objects defining badges, not those NOT defining badges …
2021-12-18badges are set on objects, not layersstuebinm2-42/+49
(and `url` is, too)
2021-12-18remove mapImage propertystuebinm1-3/+2
2021-12-18fix some weird lintsstuebinm1-2/+1
(since we're starting to get maps that actually pass linting, we also get to find more bugs! yay!)
2021-12-18fix broken import from an unhappy rebasestuebinm1-1/+1
2021-12-18change badge output formatstuebinm2-15/+7
(following a discussion with hxchn)
2021-12-18print list of maps in output jsonstuebinm1-0/+1
2021-12-17simple graphviz visualisation of a repositorystuebinm2-5/+27
might be useful to have
2021-12-17some simple graph algorithmsstuebinm2-67/+120
this just checks for maps from which it's impossible to reach `main.json`, and then gives a warning. Properly it should check if these maps have an exit to outside the repository (in which case it may give a suggestion, and an error otherwise). Also, redid some of the CheckDir code. No idea what that mess was, but it's marginally nicer now.
2021-12-16fix a bug when writing things outstuebinm1-3/+3
(it didn't check if directories to save maps in actually existed)
2021-12-16special handling of world:// and assembly namesstuebinm3-19/+41
these now have their own top-level config attribute which is essentially a shorthand for setting one that's deeper nested.
2021-12-16fixed some warnings (and disabled others)stuebinm2-2/+2
So far i've never found an instance of -Wname-shadowing telling me anything useful, so it's disabled now, and most of the other trivial ones are fixed. (I assume this means I'll need -Wname-shadowing in about a day or two to find some bug ...)
2021-12-16fixed & removed a bunch of old TODOsstuebinm7-32/+50
2021-12-16"collides" can't be set on layersstuebinm1-4/+4
2021-12-16abort copying on missing assetsstuebinm1-1/+3
2021-12-16lint if tileset properties are set on the map insteadstuebinm1-1/+5
(this seems to be a common mistake so far)
2021-12-16made a partial function totalstuebinm1-0/+2
(shouldn't have been called anyways, but it's still nice not to have it fail if it ever does get called with that case)
2021-12-16we don't support ellipsesstuebinm2-9/+5
2021-12-15suggest setting map meta properties if not givenstuebinm3-5/+18
2021-12-14deal with group layer in existence checks properlystuebinm1-11/+20
(before it would fail to find e.g. the start layer if it wasn't a top-level layer)
2021-12-14allow scripts from https://static.rc3.world/scriptsstuebinm1-15/+10
The script inject doesn't do anything for now; guess I'll re-add that once we actually have a URI for that.
2021-12-14downgrade disallowed path-related lint levelsstuebinm1-3/+3
(these were `error` before, which didn't really make sense, since workadventure can deal with them, they're just not allowed at rc3)
2021-12-14audioVolumne is of type float, not intstuebinm2-16/+43
also, float properties exist, apparently
2021-12-14startLayer can actually be set to `false`stuebinm1-3/+2
(in which case it just doesn't do anything at all)
2021-12-13refuse doubled map propertiesstuebinm1-1/+2
2021-12-13complain if map links that don't go to .json filesstuebinm2-6/+20
2021-12-13add special warning for rc3 old-style linksstuebinm2-2/+13
(the format used last year is no longer applicable to this year's event)
2021-12-13changes to tiled map formatstuebinm2-3/+8
(found by running through rc3 2021 map submissions and looking at what failed)
2021-12-12downgrad mapCopyright lint to suggestionstuebinm1-1/+1
(as per today's discussion with tabascoeye, mapCopyright should not be required, though I've left it as recommended)
2021-12-12better lints for invalid linksstuebinm2-21/+22
2021-12-12lints for names that are used more than twicestuebinm1-7/+13
(previously it would just lint "can't use name twice" multiple times, which looks kind of silly)
2021-12-12handle text objects in objectgroup layersstuebinm2-22/+37
2021-12-12lint individual tile propertiesstuebinm1-1/+15
2021-12-08rudimentary linting for overlapping layersstuebinm4-1/+65
2021-12-08fix mapCopyright lintstuebinm1-3/+3
(forgot that `error` is the builtin haskell function; the one to create linter errors is called `complain`)
2021-12-07properties: copyright → tilesetCopyrightstuebinm1-2/+2
2021-12-07require mapCopyright to be setstuebinm1-0/+3
2021-12-04lots of code reorganising and some deduplicationstuebinm7-228/+286
it was kinda getting messy in places. Also found some accidental isomorphisms between types, so these are now only one type because the consequences were getting silly.
2021-12-04refuse doubled namesstuebinm4-16/+52
2021-12-02collect badges from object layersstuebinm7-52/+229
this includes a halfway-reasonable parsing of object layers, as well as some monad plumbing to get them all in the right place.
2021-12-02do (naïve) html escapingstuebinm2-6/+17
because we can't ever trust workadventure, apparently. why are we using that thing again?