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2021-12-23extra lint for people confused by badgesstuebinm1-3/+4
tbh I'm confused by them as well
2021-12-23some people define tilesets without images???stuebinm2-2/+4
2021-12-23correct recognision of entrypoints in sublayersstuebinm2-16/+23
also, the recursive check layer function slowly approaches something like readability!
2021-12-23openTab's semantics are the same as openWebsite'sstuebinm1-9/+6
(it's not a modifier for openWebsite, as I had previously though)
2021-12-23add suggestions for misspelled propertiesstuebinm5-43/+84
(suggestions are shown only if they have a Damerau-Levenshtein distance <= 4, which seems to yield reasonably good results)
2021-12-23limit output for frequent lintsstuebinm2-2/+4
it's now limited to just the first ten contexts, then an ellipsis
2021-12-23disallow properties with different capitalisationsstuebinm1-10/+7
since apparently sometimes workadventure is case-insensitive, and sometimes it's not
2021-12-22Fixed types of extended scripts propertiesSven G. Brönstrup1-3/+8
2021-12-22shorten Properties.hsstuebinm1-152/+76
down almost 100 lines of code! (and hopefully denotationally equivalent, except for the bits about where it was wrong before and didn't replace uris correctly)
2021-12-22add zoom function for LintWriterstuebinm1-2/+19
2021-12-21Did some of the desired changesSven G. Brönstrup1-7/+10
2021-12-21check that bbbRoom contains a valid assembly_slugstuebinm1-7/+12
2021-12-21correct bbb link substitutionstuebinm1-10/+11
(unfortunately this one's hardcoded, the config options just aren't general enough)
2021-12-21need rc3_21 slug in inter-assembly-linksstuebinm1-1/+1
2021-12-21disallow double courly bracesstuebinm2-2/+3
as per yesterday's discussion about extended scripting variables
2021-12-20generalise unwrapURI a bitstuebinm1-4/+19
2021-12-20something something encoding mismatchstuebinm1-1/+1
2021-12-20Resolved merge conflictSven G. Brönstrup1-5/+1
2021-12-20Added extended script action zone propertiesSven G. Brönstrup1-0/+11
2021-12-20forbid opening local html files in iframesstuebinm1-2/+4
2021-12-20disallow extended API variables in linksstuebinm3-3/+15
2021-12-19Wrap urls for inline iframesSven G. Brönstrup1-0/+3
2021-12-19Added bell propertiesSven G. Brönstrup1-4/+36
2021-12-19Only suggert door properties on variablesSven G. Brönstrup1-15/+15
2021-12-19Lint door stuffSven G. Brönstrup1-1/+87
2021-12-18fixed parsing of tiled objectsstuebinm3-31/+22
(points behave slightly differntly than I thought)
2021-12-18quick badge bugfixstuebinm1-1/+1
obviously, it should remove all objects defining badges, not those NOT defining badges …
2021-12-18badges are set on objects, not layersstuebinm2-42/+49
(and `url` is, too)
2021-12-18remove mapImage propertystuebinm1-3/+2
2021-12-18fix some weird lintsstuebinm1-2/+1
(since we're starting to get maps that actually pass linting, we also get to find more bugs! yay!)
2021-12-18fix broken import from an unhappy rebasestuebinm1-1/+1
2021-12-18change badge output formatstuebinm2-15/+7
(following a discussion with hxchn)
2021-12-18print list of maps in output jsonstuebinm1-0/+1
2021-12-17simple graphviz visualisation of a repositorystuebinm2-5/+27
might be useful to have
2021-12-17some simple graph algorithmsstuebinm2-67/+120
this just checks for maps from which it's impossible to reach `main.json`, and then gives a warning. Properly it should check if these maps have an exit to outside the repository (in which case it may give a suggestion, and an error otherwise). Also, redid some of the CheckDir code. No idea what that mess was, but it's marginally nicer now.
2021-12-16fix a bug when writing things outstuebinm1-3/+3
(it didn't check if directories to save maps in actually existed)
2021-12-16special handling of world:// and assembly namesstuebinm3-19/+41
these now have their own top-level config attribute which is essentially a shorthand for setting one that's deeper nested.
2021-12-16fixed some warnings (and disabled others)stuebinm2-2/+2
So far i've never found an instance of -Wname-shadowing telling me anything useful, so it's disabled now, and most of the other trivial ones are fixed. (I assume this means I'll need -Wname-shadowing in about a day or two to find some bug ...)
2021-12-16fixed & removed a bunch of old TODOsstuebinm7-32/+50
2021-12-16"collides" can't be set on layersstuebinm1-4/+4
2021-12-16abort copying on missing assetsstuebinm1-1/+3
2021-12-16lint if tileset properties are set on the map insteadstuebinm1-1/+5
(this seems to be a common mistake so far)
2021-12-16made a partial function totalstuebinm1-0/+2
(shouldn't have been called anyways, but it's still nice not to have it fail if it ever does get called with that case)
2021-12-16we don't support ellipsesstuebinm2-9/+5
2021-12-15suggest setting map meta properties if not givenstuebinm3-5/+18
2021-12-14deal with group layer in existence checks properlystuebinm1-11/+20
(before it would fail to find e.g. the start layer if it wasn't a top-level layer)
2021-12-14allow scripts from https://static.rc3.world/scriptsstuebinm1-15/+10
The script inject doesn't do anything for now; guess I'll re-add that once we actually have a URI for that.
2021-12-14downgrade disallowed path-related lint levelsstuebinm1-3/+3
(these were `error` before, which didn't really make sense, since workadventure can deal with them, they're just not allowed at rc3)
2021-12-14audioVolumne is of type float, not intstuebinm2-16/+43
also, float properties exist, apparently
2021-12-14startLayer can actually be set to `false`stuebinm1-3/+2
(in which case it just doesn't do anything at all)