| Commit message (Collapse) | Author | Age | Files | Lines |
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apparently i couldn't read or something?
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it's almost as if there's some structure to this code!
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There's now a Lint type, which may be either a "true lint" (which is a
Hint, which contains some message and level of severity), or a Depends,
which indicates that this map depends on some ressource or other (and is
otherwise treated as a special info Hint in all other cases)
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/finally/ figured out that all properties just look like {name, value,
type} so now that's abstracted away and Properties.hs doesn't look like
javascript anymore
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Adds a PrettyPrint typeclass which operates on Text and should replace
Show, since constantly converting strings from linked lists to arrays
seems somewhat silly.
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This makes map loading (and parsing) part of the linter, and also makes
it return "general lints" and nothing else in case that failed.
Possibly a sum type would be nicer here, but I guess it's not really
important since everything ends up as json anyways?
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input options are mostly dummies for now, but some work (e.g. --inpath
and --json). Lints can now be optionally printed as json to be
reasonably machine-readable (and the json can be pretty-printed to make
it human-readable again …).
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(also renaming things now that concepts seem a bit clearer)
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Lots of monads everywhere, hurray!
(unfortunately, workadventure maps don't quite form a category; they lack composition …)
Credits:
- the example.json file is by TabascoEye (with some modifications for testing purposes)
- the Tiled module is forked from aeson-tiled on hackage, since that package didn't
handle custom layer properties correctly
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