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authorstuebinm2022-03-06 17:56:30 +0100
committerstuebinm2022-03-06 17:57:30 +0100
commit83bfdb5600e4888648272eaf85c25f0af944a4f3 (patch)
treed0f90a6d47d6ec0e673fe233ba98a9d2cab97f0f /tiled/Data
parentbbe906ed445b77ad5dc0e1257ce652fe4a6e88cc (diff)
make tiled even more strict
turns out aeson really REALLY likes to keep huge scientific numbers around, which is great if your data structures consist largely of arrays of (small) integers!
Diffstat (limited to 'tiled/Data')
-rw-r--r--tiled/Data/Tiled.hs15
-rw-r--r--tiled/Data/Tiled/Abstract.hs4
2 files changed, 10 insertions, 9 deletions
diff --git a/tiled/Data/Tiled.hs b/tiled/Data/Tiled.hs
index 8a8036e..d3ccb26 100644
--- a/tiled/Data/Tiled.hs
+++ b/tiled/Data/Tiled.hs
@@ -1,4 +1,5 @@
{-# LANGUAGE AllowAmbiguousTypes #-}
+{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DerivingStrategies #-}
@@ -19,10 +20,10 @@ module Data.Tiled where
import Universum
-import Data.Aeson hiding (Object)
-import qualified Data.Aeson as A
-import Data.Aeson.Types (typeMismatch)
-import Data.Char (toLower)
+import Data.Aeson hiding (Object)
+import qualified Data.Aeson as A
+import Data.Aeson.Types (typeMismatch)
+import Data.Char (toLower)
-- | options for Aeson's generic encoding and parsing functions
@@ -381,6 +382,6 @@ instance ToJSON Tiledmap where
-- | Load a Tiled map from the given 'FilePath'.
loadTiledmap :: FilePath -> IO (Either String Tiledmap)
-loadTiledmap path = eitherDecodeFileStrict' path <&> \case
- Left err -> Left err
- Right tiledmap -> Right tiledmap
+loadTiledmap path = eitherDecodeFileStrict' path >>= \case
+ Left err -> pure $ Left err
+ Right !tiledmap -> evaluateNF tiledmap <&> Right
diff --git a/tiled/Data/Tiled/Abstract.hs b/tiled/Data/Tiled/Abstract.hs
index 4b2e15d..4d6396a 100644
--- a/tiled/Data/Tiled/Abstract.hs
+++ b/tiled/Data/Tiled/Abstract.hs
@@ -4,10 +4,10 @@ module Data.Tiled.Abstract where
import Universum
-import qualified Data.Vector as V
-import Data.Tiled (Layer (..), Object (..), Property (..),
+import Data.Tiled (Layer (..), Object (..), Property (..),
PropertyValue (..), Tile (..), Tiledmap (..),
Tileset (..))
+import qualified Data.Vector as V
class HasProperties a where
getProperties :: a -> [Property]