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-rw-r--r--server/lib/Cafp/Game.hs14
1 files changed, 12 insertions, 2 deletions
diff --git a/server/lib/Cafp/Game.hs b/server/lib/Cafp/Game.hs
index 4a7bc91..d4e1b4b 100644
--- a/server/lib/Cafp/Game.hs
+++ b/server/lib/Cafp/Game.hs
@@ -194,21 +194,31 @@ stepGame game = case game ^. gameTable of
pure (proposal, [pid])
(shuffled, seed) = shuffle
(V.fromList $ HMS.toList proposalsMap) (game ^. gameSeed) in
- game
+ -- There's a recursive call because in some one-player cases we
+ -- skip the voting process entirely.
+ stepGame $ game
& gameSeed .~ seed
& gameTable .~ TableVoting black shuffled HMS.empty
& gamePlayers %~ imap (\pid player ->
let used = fromMaybe V.empty $ HMS.lookup pid proposals in
player & playerHand %~ V.filter (not . (`V.elem` used)))
| otherwise -> game
+
TableVoting black shuffled votes
-- Everyone has voted.
- | iall (\pid _ -> HMS.member pid votes) (game ^. gamePlayers) ->
+ | iall hasVoted (game ^. gamePlayers) ->
let (voted, wins) = tallyVotes game shuffled votes in
flip execState game $ do
for_ wins $ \win -> gamePlayers . ix win . playerPoints += 1
gameTable .= TableTally black voted
| otherwise -> game
+ where
+ hasVoted pid _ = HMS.member pid votes ||
+ -- The person cannot vote for anything since all the proposals
+ -- are theirs. This can happen when the game starts out with a
+ -- single person.
+ V.all (\(_, pids) -> pid `elem` pids) shuffled
+
TableTally _ _ -> game
processClientMessage :: PlayerId -> ClientMessage -> Game -> Game