Commit message (Collapse) | Author | Age | Files | Lines | |
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* | - Simplified some of the documentation and error messages. | Eduardo Julian | 2017-04-12 | 1 | -2/+2 |
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* | - Added binary, octal and hexadecimal codecs for reals. | Eduardo Julian | 2017-04-06 | 1 | -15/+258 |
| | | | - Added octal codec for degs. | ||||
* | - Added binary and hexadecimal syntax for degs. | Eduardo Julian | 2017-04-05 | 1 | -3/+39 |
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* | - Added binary, octal and hexadecimal codecs for ints. | Eduardo Julian | 2017-04-05 | 1 | -132/+110 |
| | | | | - Generalized the bin, oct and hex macros so they also work with ints (in the future, they will also work with degs and reals). - Binary, octal and hexadecimal nats now have a + sign in front, like normal nats. | ||||
* | - Implemented Int encoding/decoding in the standard library. | Eduardo Julian | 2017-04-03 | 1 | -14/+52 |
| | | | | | - Moved some type-constructors for building functor types into the lux/control/functor module. - Renamed Ord to Order. - Renamed Env to Reader. | ||||
* | - Nat encoding/decoding is now implemented in the standard library. | Eduardo Julian | 2017-03-30 | 1 | -1/+54 |
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* | - Implemented finger-trees. | Eduardo Julian | 2017-03-28 | 1 | -1/+1 |
| | | | - Implemented random-access sequences and priority-queues on top of finger-trees. | ||||
* | - Expanded the lux/control/interval module. | Eduardo Julian | 2017-03-27 | 1 | -6/+9 |
| | | | - Implemented Enum<Real>. | ||||
* | - Implemented a variety of new procedures for text, chars, math and arrays. | Eduardo Julian | 2017-02-22 | 1 | -1/+2 |
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* | - Added support for the new common procedures to the JVM backend. | Eduardo Julian | 2017-02-17 | 1 | -2/+2 |
| | | | - Fixed some bugs. | ||||
* | - Added more common procedures. | Eduardo Julian | 2017-02-17 | 1 | -8/+34 |
| | | | | | | | - Fixed some bugs in the type-checking of some common procedures. - Removed the "_name" field for generated classes. - Now compiling loops in JS. - Did some refactoring to the caching machinery. - Implemented binary, octal and hexadecimal encoding purely in Lux. | ||||
* | - Implemented several new procedures. | Eduardo Julian | 2017-02-16 | 1 | -65/+40 |
| | | | | | | - Improved Lux-to-JS interactions. - Parallel compilation works for the JS backend. - Added more primitive functionality to the JS runtime. - More common procedures. | ||||
* | - Number no longer depends on Ord. | Eduardo Julian | 2017-01-27 | 1 | -3/+0 |
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* | - Changed the license from MPL 2.0 to MIT. | Eduardo Julian | 2017-01-26 | 1 | -5/+0 |
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* | - Renamed Bounded to Interval. | Eduardo Julian | 2017-01-26 | 1 | -17/+18 |
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* | - Renamed lux/data/struct/tree to lux/data/struct/tree/rose. | Eduardo Julian | 2017-01-25 | 1 | -17/+17 |
| | | | | | | - Moved lux/data/struct/zipper to lux/data/struct/tree/zipper. - Moved lux/regex to lux/lexer/regex. - Changed the suffix of annotation tags, from M to A. - Renamed Frac(tional) numbers to Deg(rees). | ||||
* | - Fixed a lot of errors in the documentation. | Eduardo Julian | 2017-01-06 | 1 | -3/+3 |
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* | - Updated the documentation of most modules left. | Eduardo Julian | 2017-01-04 | 1 | -7/+10 |
| | | | - Minor refactorings. | ||||
* | - Now, only using underscores (_) as number digit separators, without using ↵ | Eduardo Julian | 2016-12-25 | 1 | -2/+1 |
| | | | | commas (,). | ||||
* | - Fixed a bug where the Frac max value was getting confused with the min value. | Eduardo Julian | 2016-12-25 | 1 | -4/+4 |
| | | | - Updated the lux/data/number tests. | ||||
* | - Updated tests for lux/cli and lux/math/ratio. | Eduardo Julian | 2016-12-22 | 1 | -1/+1 |
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* | - Small fixes, refactorings and expansions. | Eduardo Julian | 2016-12-12 | 1 | -2/+11 |
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* | - Added Number implementation for Frac. | Eduardo Julian | 2016-12-02 | 1 | -0/+13 |
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* | - Changed the names of math op functions to make them more consistent and ↵ | Eduardo Julian | 2016-12-02 | 1 | -29/+29 |
| | | | | similar. | ||||
* | - Collected the Lux compiler's repo, the Standard Library's, the Leiningen ↵ | Eduardo Julian | 2016-12-01 | 1 | -0/+222 |
plugin's and the Emacs mode's into a big monorepo, to keep development unified. |