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diff --git a/documentation/research/game_programming.md b/documentation/research/game_programming.md index de74e10f2..3ff01be0a 100644 --- a/documentation/research/game_programming.md +++ b/documentation/research/game_programming.md @@ -1,3 +1,14 @@ +# Ethics + +1. [Ethics in Game Design - PAX Prime 2012](https://www.youtube.com/watch?v=sIS5cJzeLGA) + +# Grinding + +1. [When Games Idolize Busywork](https://medium.com/@fischerdesign/when-games-idolize-busywork-8454bfe769ff) +1. [PAX West 2016 - The Grind - Full Panel](https://www.youtube.com/watch?v=32DCEzpcVEY) +1. [A Brief History of Leveling Systems](https://theludite.com/2014/08/03/a-brief-history-of-leveling-systems/) +1. [Leveling Systems Part Two: Where We Could Go From Here](https://theludite.com/2014/08/28/leveling-systems-part-two-where-we-could-go-from-here/) + # Engine 1. https://www.raylib.com/index.html @@ -48,6 +59,8 @@ # Rendering +1. [Lazy Incremental Computation for Efficient Scene Graph Rendering](https://www.cg.tuwien.ac.at/courses/RendEng/2015/RendEng-2015-11-16-paper2.pdf) +1. [3D Wireframes in SVG](https://prideout.net/blog/svg_wireframes/) 1. https://zzz.dog/ 1. https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/ 1. https://roughjs.com/ |