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-rw-r--r--documentation/bookmark/back_end/c.md1
-rw-r--r--documentation/bookmark/floating_point.md27
-rw-r--r--documentation/bookmark/game/networking.md4
3 files changed, 19 insertions, 13 deletions
diff --git a/documentation/bookmark/back_end/c.md b/documentation/bookmark/back_end/c.md
index d12d7c093..71a372b3b 100644
--- a/documentation/bookmark/back_end/c.md
+++ b/documentation/bookmark/back_end/c.md
@@ -1,4 +1,5 @@
# Reference
+0. [C as a scripting language thanks to TinyCC](https://ciesie.com/post/tinycc_dynamic_compilation/)
0. [mlibc: Portable C standard library](https://github.com/managarm/mlibc)
diff --git a/documentation/bookmark/floating_point.md b/documentation/bookmark/floating_point.md
index bdc3d3bb9..373dc13f9 100644
--- a/documentation/bookmark/floating_point.md
+++ b/documentation/bookmark/floating_point.md
@@ -1,37 +1,38 @@
# Precision
-1. [Accuracy of Mathematical Functions in Single, Double, Double Extended, and Quadruple Precision](https://members.loria.fr/PZimmermann/papers/accuracy.pdf)
-1. [Supporting half-precision floats is really annoying](https://futhark-lang.org/blog/2021-08-05-half-precision-floats.html)
+0. [Calcium](https://fredrikj.net/calcium/)
+0. [Accuracy of Mathematical Functions in Single, Double, Double Extended, and Quadruple Precision](https://members.loria.fr/PZimmermann/papers/accuracy.pdf)
+0. [Supporting half-precision floats is really annoying](https://futhark-lang.org/blog/2021-08-05-half-precision-floats.html)
# Debugging
-1. [Keynote: William Kahan - Debugging Tools for Floating-Point Code](https://www.youtube.com/watch?v=qHddEkfQBrA)
+0. [Keynote: William Kahan - Debugging Tools for Floating-Point Code](https://www.youtube.com/watch?v=qHddEkfQBrA)
# Comparison
-1. [Approximate Equality for Floating Point](https://github.com/apple/swift-evolution/blob/master/proposals/0259-approximately-equal.md)
+0. [Approximate Equality for Floating Point](https://github.com/apple/swift-evolution/blob/master/proposals/0259-approximately-equal.md)
# Random generation
-1. [Drawing random floating-point numbers from an interval](https://hal.archives-ouvertes.fr/hal-03282794/document)
-1. [Uniform random floats: How to generate a double-precision floating-point number in [0, 1] uniformly at random given a uniform random source of bits](https://mumble.net/~campbell/2014/04/28/uniform-random-float)
+0. [Drawing random floating-point numbers from an interval](https://hal.archives-ouvertes.fr/hal-03282794/document)
+0. [Uniform random floats: How to generate a double-precision floating-point number in [0, 1] uniformly at random given a uniform random source of bits](https://mumble.net/~campbell/2014/04/28/uniform-random-float)
# Correctness
-1. [Floating point expression inspector](https://github.com/graphitemaster/fpinspect)
-1. [Herbie: Find and fix floating-point problems.](https://herbie.uwplse.org/)
+0. [Floating point expression inspector](https://github.com/graphitemaster/fpinspect)
+0. [Herbie: Find and fix floating-point problems.](https://herbie.uwplse.org/)
# Format
-1. [decimal128 floating-point format](https://en.wikipedia.org/wiki/Decimal128_floating-point_format)
+0. [decimal128 floating-point format](https://en.wikipedia.org/wiki/Decimal128_floating-point_format)
# Reference
-1. [How Java’s Floating-Point Hurts Everyone Everywhere](https://people.eecs.berkeley.edu/~wkahan/JAVAhurt.pdf)
-1. [What aspect of portable floating point did Java back down on?](https://retrocomputing.stackexchange.com/questions/18143/what-aspect-of-portable-floating-point-did-java-back-down-on)
+0. [How Java’s Floating-Point Hurts Everyone Everywhere](https://people.eecs.berkeley.edu/~wkahan/JAVAhurt.pdf)
+0. [What aspect of portable floating point did Java back down on?](https://retrocomputing.stackexchange.com/questions/18143/what-aspect-of-portable-floating-point-did-java-back-down-on)
# Algorithm
-1. [Speeding up atan2f by 50x](https://mazzo.li/posts/vectorized-atan2.html)
-1. [Kahan summation algorithm](https://en.wikipedia.org/wiki/Kahan_summation_algorithm)
+0. [Speeding up atan2f by 50x](https://mazzo.li/posts/vectorized-atan2.html)
+0. [Kahan summation algorithm](https://en.wikipedia.org/wiki/Kahan_summation_algorithm)
diff --git a/documentation/bookmark/game/networking.md b/documentation/bookmark/game/networking.md
new file mode 100644
index 000000000..b979a3816
--- /dev/null
+++ b/documentation/bookmark/game/networking.md
@@ -0,0 +1,4 @@
+# Reference
+
+0. [Networking of a turn-based game](https://longwelwind.net/blog/networking-turn-based-game/)
+