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Diffstat (limited to 'documentation/bookmark/game_programming.md')
-rw-r--r-- | documentation/bookmark/game_programming.md | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/documentation/bookmark/game_programming.md b/documentation/bookmark/game_programming.md index bb07c4bc3..2f5b3538c 100644 --- a/documentation/bookmark/game_programming.md +++ b/documentation/bookmark/game_programming.md @@ -1,3 +1,7 @@ +# Random Number Generation + +1. [Andrew Clifton - Don't generate, hash! (Or, how I learned to stop worrying and love SplitMix64)](https://www.youtube.com/watch?v=e4b--cyXEsM) + # Board game 1. [Ludology](https://ludology.libsyn.com/) @@ -210,7 +214,6 @@ # NPC artificial intelligence 1. [Mark R Johnson - Speech Generation in a Procedurally Generated World](https://www.youtube.com/watch?v=qh9vyoMviJI) -1. [Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay](https://www.youtube.com/watch?v=LKCRim02opc) 1. [Max Kreminski - Designing AI systems to support player storytelling](https://www.youtube.com/watch?v=BDcZSWHu8RQ) 1. https://en.wikipedia.org/wiki/Monte_Carlo_tree_search 1. http://www.roguelikeradio.com/2018/02/episode-144-ai.html @@ -240,6 +243,9 @@ # Design +1. [Lee Tusman - Lower Dimensional Dungeons](https://www.youtube.com/watch?v=-e4gF_SKWPk) +1. [droqen - The roguelike spirit without procedural generation](https://www.youtube.com/watch?v=6Whz8bvjAKo) +1. [Darren Grey - What Is A *Rogue* Like?](https://www.youtube.com/watch?v=C2sm-z7Ag4U) 1. [Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design](https://www.youtube.com/watch?v=DT9_7sW5knY) 1. [WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun](https://www.youtube.com/watch?v=78rPt0RsosQ) 1. [How to Add Literally Infinite Features into Minecraft (with one update)](https://www.youtube.com/watch?v=CS5DQVSp058) @@ -487,3 +493,38 @@ 1. https://github.com/adnzzzzZ/blog/issues/47 +--- + +# Mechanics + +## Vision + +1. [Albert Ford - Vision Visualized](https://www.youtube.com/watch?v=y1zkrTcNJbc) + +## Difficulty + +1. [Rosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanics](https://www.youtube.com/watch?v=j9ykOdQRUQk) + +## Progression + +1. [Dustin Freeman - Procedurally Generating Technology Trees](https://www.youtube.com/watch?v=8HDmpu7Kp-A) + +## Multiplayer + +1. [Tyriq Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes](https://www.youtube.com/watch?v=neuJCYmbAG8) + +## Flavor + +## Story + +1. [Aaron A Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels](https://www.youtube.com/watch?v=x0Xh4oCX9t0) + +### Economy + +1. [Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)](https://www.youtube.com/watch?v=Q_MFTUYnaf0) +1. [emojiconomy](https://github.com/mgritter/emojiconomy) + +### Relationship + +1. [Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay](https://www.youtube.com/watch?v=LKCRim02opc) + |