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Diffstat (limited to '')
-rw-r--r-- | public/vendor/randomColor.js | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/public/vendor/randomColor.js b/public/vendor/randomColor.js new file mode 100644 index 00000000..2dfcfa4a --- /dev/null +++ b/public/vendor/randomColor.js @@ -0,0 +1,389 @@ +;(function(root, factory) { + + // Support AMD + if (typeof define === 'function' && define.amd) { + define([], factory); + + // Support CommonJS + } else if (typeof exports === 'object') { + var randomColor = factory(); + + // Support NodeJS & Component, which allow module.exports to be a function + if (typeof module === 'object' && module && module.exports) { + exports = module.exports = randomColor; + } + + // Support CommonJS 1.1.1 spec + exports.randomColor = randomColor; + + // Support vanilla script loading + } else { + root.randomColor = factory(); + }; + +}(this, function() { + + // Seed to get repeatable colors + var seed = null; + + // Shared color dictionary + var colorDictionary = {}; + + // Populate the color dictionary + loadColorBounds(); + + var randomColor = function(options) { + if (options.seed && !seed) seed = options.seed; + options = options || {}; + + var H,S,B; + + // Check if we need to generate multiple colors + if (options.count != null) { + + var totalColors = options.count, + colors = []; + + options.count = null; + + while (totalColors > colors.length) { + colors.push(randomColor(options)); + } + + options.count = totalColors; + + //Keep the seed constant between runs. + if (options.seed) seed = options.seed; + + return colors; + } + + // First we pick a hue (H) + H = pickHue(options); + + // Then use H to determine saturation (S) + S = pickSaturation(H, options); + + // Then use S and H to determine brightness (B). + B = pickBrightness(H, S, options); + + // Then we return the HSB color in the desired format + return setFormat([H,S,B], options); + }; + + function pickHue (options) { + + var hueRange = getHueRange(options.hue), + hue = randomWithin(hueRange); + + // Instead of storing red as two seperate ranges, + // we group them, using negative numbers + if (hue < 0) {hue = 360 + hue} + + return hue; + + } + + function pickSaturation (hue, options) { + + if (options.luminosity === 'random') { + return randomWithin([0,100]); + } + + if (options.hue === 'monochrome') { + return 0; + } + + var saturationRange = getSaturationRange(hue); + + var sMin = saturationRange[0], + sMax = saturationRange[1]; + + switch (options.luminosity) { + + case 'bright': + sMin = 55; + break; + + case 'dark': + sMin = sMax - 10; + break; + + case 'light': + sMax = 55; + break; + } + + return randomWithin([sMin, sMax]); + + } + + function pickBrightness (H, S, options) { + + var brightness, + bMin = getMinimumBrightness(H, S), + bMax = 100; + + switch (options.luminosity) { + + case 'dark': + bMax = bMin + 20; + break; + + case 'light': + bMin = (bMax + bMin)/2; + break; + + case 'random': + bMin = 0; + bMax = 100; + break; + } + + return randomWithin([bMin, bMax]); + + } + + function setFormat (hsv, options) { + + switch (options.format) { + + case 'hsvArray': + return hsv; + + case 'hslArray': + return HSVtoHSL(hsv); + + case 'hsl': + var hsl = HSVtoHSL(hsv); + return 'hsl('+hsl[0]+', '+hsl[1]+'%, '+hsl[2]+'%)'; + + case 'rgbArray': + return HSVtoRGB(hsv); + + case 'rgb': + var rgb = HSVtoRGB(hsv); + return 'rgb(' + rgb.join(', ') + ')'; + + default: + return HSVtoHex(hsv); + } + + } + + function getMinimumBrightness(H, S) { + + var lowerBounds = getColorInfo(H).lowerBounds; + + for (var i = 0; i < lowerBounds.length - 1; i++) { + + var s1 = lowerBounds[i][0], + v1 = lowerBounds[i][1]; + + var s2 = lowerBounds[i+1][0], + v2 = lowerBounds[i+1][1]; + + if (S >= s1 && S <= s2) { + + var m = (v2 - v1)/(s2 - s1), + b = v1 - m*s1; + + return m*S + b; + } + + } + + return 0; + } + + function getHueRange (colorInput) { + + if (typeof parseInt(colorInput) === 'number') { + + var number = parseInt(colorInput); + + if (number < 360 && number > 0) { + return [number, number]; + } + + } + + if (typeof colorInput === 'string') { + + if (colorDictionary[colorInput]) { + var color = colorDictionary[colorInput]; + if (color.hueRange) {return color.hueRange} + } + } + + return [0,360]; + + } + + function getSaturationRange (hue) { + return getColorInfo(hue).saturationRange; + } + + function getColorInfo (hue) { + + // Maps red colors to make picking hue easier + if (hue >= 334 && hue <= 360) { + hue-= 360; + } + + for (var colorName in colorDictionary) { + var color = colorDictionary[colorName]; + if (color.hueRange && + hue >= color.hueRange[0] && + hue <= color.hueRange[1]) { + return colorDictionary[colorName]; + } + } return 'Color not found'; + } + + function randomWithin (range) { + if (seed == null) { + return Math.floor(range[0] + Math.random()*(range[1] + 1 - range[0])); + } else { + //Seeded random algorithm from http://indiegamr.com/generate-repeatable-random-numbers-in-js/ + var max = range[1] || 1; + var min = range[0] || 0; + seed = (seed * 9301 + 49297) % 233280; + var rnd = seed / 233280.0; + return Math.floor(min + rnd * (max - min)); + } + } + + function HSVtoHex (hsv){ + + var rgb = HSVtoRGB(hsv); + + function componentToHex(c) { + var hex = c.toString(16); + return hex.length == 1 ? "0" + hex : hex; + } + + var hex = "#" + componentToHex(rgb[0]) + componentToHex(rgb[1]) + componentToHex(rgb[2]); + + return hex; + + } + + function defineColor (name, hueRange, lowerBounds) { + + var sMin = lowerBounds[0][0], + sMax = lowerBounds[lowerBounds.length - 1][0], + + bMin = lowerBounds[lowerBounds.length - 1][1], + bMax = lowerBounds[0][1]; + + colorDictionary[name] = { + hueRange: hueRange, + lowerBounds: lowerBounds, + saturationRange: [sMin, sMax], + brightnessRange: [bMin, bMax] + }; + + } + + function loadColorBounds () { + + defineColor( + 'monochrome', + null, + [[0,0],[100,0]] + ); + + defineColor( + 'red', + [-26,18], + [[20,100],[30,92],[40,89],[50,85],[60,78],[70,70],[80,60],[90,55],[100,50]] + ); + + defineColor( + 'orange', + [19,46], + [[20,100],[30,93],[40,88],[50,86],[60,85],[70,70],[100,70]] + ); + + defineColor( + 'yellow', + [47,62], + [[25,100],[40,94],[50,89],[60,86],[70,84],[80,82],[90,80],[100,75]] + ); + + defineColor( + 'green', + [63,178], + [[30,100],[40,90],[50,85],[60,81],[70,74],[80,64],[90,50],[100,40]] + ); + + defineColor( + 'blue', + [179, 257], + [[20,100],[30,86],[40,80],[50,74],[60,60],[70,52],[80,44],[90,39],[100,35]] + ); + + defineColor( + 'purple', + [258, 282], + [[20,100],[30,87],[40,79],[50,70],[60,65],[70,59],[80,52],[90,45],[100,42]] + ); + + defineColor( + 'pink', + [283, 334], + [[20,100],[30,90],[40,86],[60,84],[80,80],[90,75],[100,73]] + ); + + } + + function HSVtoRGB (hsv) { + + // this doesn't work for the values of 0 and 360 + // here's the hacky fix + var h = hsv[0]; + if (h === 0) {h = 1} + if (h === 360) {h = 359} + + // Rebase the h,s,v values + h = h/360; + var s = hsv[1]/100, + v = hsv[2]/100; + + var h_i = Math.floor(h*6), + f = h * 6 - h_i, + p = v * (1 - s), + q = v * (1 - f*s), + t = v * (1 - (1 - f)*s), + r = 256, + g = 256, + b = 256; + + switch(h_i) { + case 0: r = v, g = t, b = p; break; + case 1: r = q, g = v, b = p; break; + case 2: r = p, g = v, b = t; break; + case 3: r = p, g = q, b = v; break; + case 4: r = t, g = p, b = v; break; + case 5: r = v, g = p, b = q; break; + } + var result = [Math.floor(r*255), Math.floor(g*255), Math.floor(b*255)]; + return result; + } + + function HSVtoHSL (hsv) { + var h = hsv[0], + s = hsv[1]/100, + v = hsv[2]/100, + k = (2-s)*v; + + return [ + h, + Math.round(s*v / (k<1 ? k : 2-k) * 10000) / 100, + k/2 * 100 + ]; + } + + return randomColor; +})); |