{-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE OverloadedStrings #-} module Uplcg.Main.Server ( main ) where import Control.Concurrent.MVar (MVar) import qualified Control.Concurrent.MVar as MVar import Control.Concurrent.STM (STM, TVar, atomically) import qualified Control.Concurrent.STM as STM import Control.Exception (bracket) import Control.Lens ((&), (.~), (^.)) import Control.Monad (forever) import Control.Monad.Trans (liftIO) import qualified Data.Aeson as Aeson import Data.Bifunctor (first, second) import qualified Data.ByteString as B import qualified Data.ByteString.Char8 as BC import qualified Data.ByteString.Lazy as BL import Data.Char (isAlphaNum) import Data.Foldable (for_) import Data.Hashable (Hashable) import qualified Data.HashMap.Strict as HMS import Data.Maybe (isNothing) import Data.String (fromString) import qualified Data.Text as T import qualified Data.Text.Encoding as T import qualified Data.Text.Lazy as TL import Data.Traversable (for) import qualified Network.HTTP.Types.Status as HttpStatus import qualified Network.HTTP.Types.URI as HttpUri import qualified Network.Wai as Wai import qualified Network.Wai.Handler.Warp as Warp import qualified Network.Wai.Handler.WebSockets as WaiWs import qualified Network.Wai.Middleware.HttpAuth as HttpAuth import qualified Network.WebSockets as WS import System.Environment (getEnv) import qualified System.Log.FastLogger as FL import System.Random (StdGen, newStdGen) import Text.Blaze.Html.Renderer.Text (renderHtml) import Uplcg.Cards import qualified Uplcg.CookieSocket as CookieSocket import Uplcg.Game import Uplcg.Messages import qualified Uplcg.Views as Views import qualified Web.Scotty as Scotty newtype RoomId = RoomId {unRoomId :: T.Text} deriving (Eq, Hashable, FL.ToLogStr) data RoomPassword = NoRoomPassword | RoomPassword T.Text deriving (Eq) type Sink = BL.ByteString -> IO () data Room = Room { roomId :: !RoomId , roomPassword :: !RoomPassword , roomGame :: !(TVar Game) , roomSinks :: !(TVar (HMS.HashMap PlayerId Sink)) } data Server = Server { serverLogger :: FL.FastLogger , serverCookieSocket :: CookieSocket.Handle Player , serverCards :: CardSets , serverRooms :: MVar (HMS.HashMap RoomId Room) } withServer :: FL.FastLogger -> (Server -> IO a) -> IO a withServer fl f = CookieSocket.withHandle 5 $ \cs -> f =<< Server fl cs <$> loadCardSets "assets/cards.yaml" <*> MVar.newMVar HMS.empty newRoom :: RoomId -> RoomPassword -> Cards -> StdGen -> STM Room newRoom rid rpw cards gen = Room rid rpw <$> STM.newTVar (newGame cards gen) <*> STM.newTVar HMS.empty parseRoomId :: T.Text -> Either String RoomId parseRoomId txt | not (T.all isAlphaNum txt) = Left "RoomId: alphanum characters only" | l < 6 = Left "RoomId: minimum length of 6" | l > 32 = Left "RoomId: maximum length of 32" | otherwise = Right $ RoomId txt where l = T.length txt parseRoomPassword :: T.Text -> Either String RoomPassword parseRoomPassword txt | T.null (T.strip txt) = Right NoRoomPassword | T.length txt > 32 = Left "Password too long" | otherwise = Right $ RoomPassword txt instance Scotty.Parsable RoomId where parseParam = first TL.pack . parseRoomId . TL.toStrict instance Scotty.Parsable RoomPassword where parseParam = first TL.pack . parseRoomPassword . TL.toStrict roomViews :: Server -> IO [Views.RoomView] roomViews server = do rooms <- liftIO . MVar.readMVar $ serverRooms server liftIO . for (HMS.toList rooms) $ \(RoomId rid, room) -> do sinks <- atomically . STM.readTVar $ roomSinks room pure $ Views.RoomView rid (roomPassword room /= NoRoomPassword) (HMS.size sinks) getParam :: Scotty.Parsable a => TL.Text -> Scotty.ActionM a getParam key = lookupParam key >>= maybe (Scotty.raise $ "Param " <> key <> " is missing") pure lookupParam :: Scotty.Parsable a => TL.Text -> Scotty.ActionM (Maybe a) lookupParam key = do params <- Scotty.params case lookup key params of Nothing -> pure Nothing Just value -> case Scotty.parseParam value of Left err -> Scotty.raise $ "Error parsing " <> key <> ": " <> err Right x -> pure $ Just x getPassword :: Scotty.ActionM (Maybe T.Text) getPassword = do mbPassword <- lookupParam "password" case mbPassword of Just pwd -> pure $ Just pwd Nothing -> do mbAuthorization <- Scotty.header "Authorization" pure $ case mbAuthorization of Just authorization | Just pwd <- basic authorization -> Just pwd _ -> Nothing where basic = fmap (T.decodeUtf8 . snd) . HttpAuth.extractBasicAuth . T.encodeUtf8 . TL.toStrict scottyApp :: Server -> IO Wai.Application scottyApp server = Scotty.scottyApp $ do Scotty.get "/" $ Scotty.redirect $ "/rooms" Scotty.get "/rooms" $ do views <- liftIO $ roomViews server let decks = HMS.keys $ serverCards server Scotty.html . renderHtml $ Views.rooms views decks Scotty.post "/rooms" $ do rid <- getParam "id" rpw <- getParam "password" cards <- getParam "deck" _ <- liftIO $ createRoom server rid rpw cards Scotty.redirect $ TL.fromStrict $ "/rooms/" <> unRoomId rid <> case rpw of NoRoomPassword -> "" RoomPassword pwd -> T.decodeUtf8 $ HttpUri.renderQuery True [("password", Just $ T.encodeUtf8 pwd)] Scotty.get "/rooms/:id" $ do rid@(RoomId ridt) <- getParam "id" room <- liftIO $ getRoom server rid case roomPassword room of RoomPassword actual -> do mbGiven <- getPassword case mbGiven of Just given | given == actual -> Scotty.html . renderHtml $ Views.client ridt $ Just actual _ -> do Scotty.status HttpStatus.unauthorized401 Scotty.setHeader "WWW-Authenticate" "Basic realm=\"Provide password, user is ignored\", charset=\"UTF-8\"" NoRoomPassword -> Scotty.html . renderHtml $ Views.client ridt Nothing Scotty.get "/assets/client.js" $ do Scotty.setHeader "Content-Type" "application/JavaScript" Scotty.file "assets/client.js" Scotty.get "/assets/style.css" $ do Scotty.setHeader "Content-Type" "text/css" Scotty.file "assets/style.css" parsePendingConnection :: WS.PendingConnection -> Maybe (RoomId, RoomPassword) parsePendingConnection pending = let path = WS.requestPath $ WS.pendingRequest pending (pathPart, queryPart) = second (B.drop 1) $ BC.break (== '?') path pwd = fmap T.decodeUtf8 . lookup "password" $ HttpUri.parseSimpleQuery queryPart in case filter (not . T.null) . T.split (== '/') $ T.decodeUtf8 pathPart of ["rooms", txt, "events"] | Right r <- parseRoomId txt -> Just (r, maybe NoRoomPassword RoomPassword pwd) _ -> Nothing createRoom :: Server -> RoomId -> RoomPassword -> Deck -> IO Room createRoom server rid rpw deck = do cards <- maybe (fail "Deck not found") pure $ HMS.lookup deck (serverCards server) MVar.modifyMVar (serverRooms server) $ \rooms -> do case HMS.lookup rid rooms of Just _ -> fail "Room already exists" Nothing -> pure () gen <- newStdGen serverLogger server $ "[" <> FL.toLogStr rid <> "] Created " <> (if rpw == NoRoomPassword then "" else "password-protected ") <> "room" room <- atomically $ newRoom rid rpw cards gen pure (HMS.insert rid room rooms, room) getRoom :: Server -> RoomId -> IO Room getRoom server rid = do rooms <- MVar.readMVar (serverRooms server) case HMS.lookup rid rooms of Just room -> pure room Nothing -> fail $ "Unknown room: " <> T.unpack (unRoomId rid) deleteRoom :: Server -> RoomId -> IO () deleteRoom server rid = do serverLogger server $ "[" <> FL.toLogStr rid <> "] Deleting room" MVar.modifyMVar_ (serverRooms server) $ pure . HMS.delete rid joinRoom :: Room -> Sink -> Maybe Player -> STM PlayerId joinRoom room sink mbRecovered = do pid <- STM.stateTVar (roomGame room) $ joinGame mbRecovered STM.modifyTVar' (roomSinks room) $ HMS.insert pid sink pure pid leaveRoom :: Room -> PlayerId -> STM (Bool, Maybe Player) leaveRoom room pid = do player <- STM.stateTVar (roomGame room) $ leaveGame pid STM.stateTVar (roomSinks room) $ \sinks -> let sinks' = HMS.delete pid sinks in ((HMS.null sinks', player), sinks') syncRoom :: Server -> Room -> IO () syncRoom server room = do (game, sinks) <- atomically $ (,) <$> STM.stateTVar (roomGame room) (\g -> (g, g & gameLog .~ [])) <*> STM.readTVar (roomSinks room) for_ (reverse $ game ^. gameLog) $ \msg -> serverLogger server $ "[" <> FL.toLogStr (roomId room) <> "] " <> FL.toLogStr msg for_ (HMS.toList sinks) $ \(pid, sink) -> do let view = gameViewForPlayer pid game sink . Aeson.encode $ SyncGameView view wsApp :: Server -> WS.ServerApp wsApp server pc = case parsePendingConnection pc of Nothing -> WS.rejectRequest pc "Invalid URL" Just (rid@(RoomId ridt), givenPassword) -> do room <- getRoom server rid case roomPassword room of actual@(RoomPassword _) | actual /= givenPassword -> fail "Unauthorized" _ -> pure () (conn, secret, mbRecovered) <- CookieSocket.acceptRequest (serverCookieSocket server) ridt pc let sink = WS.sendTextData conn WS.withPingThread conn 30 (pure ()) $ bracket (do pid <- atomically $ joinRoom room sink mbRecovered serverLogger server $ "[" <> FL.toLogStr rid <> "] Player " <> FL.toLogStr pid <> if isNothing mbRecovered then " joined" else " rejoined" pure pid) (\pid -> do (roomEmpty, mbPlayer) <- atomically $ leaveRoom room pid serverLogger server $ "[" <> FL.toLogStr rid <> "] Player " <> FL.toLogStr pid <> " left" if roomEmpty then deleteRoom server rid else do for_ mbPlayer $ CookieSocket.persist (serverCookieSocket server) secret syncRoom server room) (\playerId -> do sink . Aeson.encode $ Welcome ridt syncRoom server room cards <- fmap (^. gameCards) . atomically . STM.readTVar $ roomGame room sink . Aeson.encode $ SyncCards cards loop conn rid playerId) where loop conn rid playerId = forever $ do msg <- WS.receiveData conn case Aeson.decode msg of Just cm -> do room <- getRoom server rid atomically . STM.modifyTVar' (roomGame room) $ processClientMessage playerId cm syncRoom server room Nothing -> do serverLogger server $ "Could not decode client message: " <> FL.toLogStr (show msg) main :: IO () main = do host <- fromString <$> getEnv "UPLCG_HOSTNAME" port <- read <$> getEnv "UPLCG_PORT" let settings = Warp.setPort port $ Warp.setHost host Warp.defaultSettings timeCache <- FL.newTimeCache FL.simpleTimeFormat FL.withTimedFastLogger timeCache (FL.LogStderr FL.defaultBufSize) $ \tfl -> let fl s = tfl (\time -> FL.toLogStr time <> " " <> s <> "\n") in withServer fl $ \server -> do sapp <- scottyApp server Warp.runSettings settings $ WaiWs.websocketsOr WS.defaultConnectionOptions (wsApp server) sapp