From 62436b809630ecd3e40bd6e2b45a8870a2866934 Mon Sep 17 00:00:00 2001 From: Eduardo Julian Date: Mon, 28 Feb 2022 04:57:40 -0400 Subject: Optimizations for the pure-Lux JVM compiler. [Part 4] --- documentation/bookmark/back_end/c.md | 1 + documentation/bookmark/floating_point.md | 27 ++++++++++++++------------- documentation/bookmark/game/networking.md | 4 ++++ 3 files changed, 19 insertions(+), 13 deletions(-) create mode 100644 documentation/bookmark/game/networking.md (limited to 'documentation') diff --git a/documentation/bookmark/back_end/c.md b/documentation/bookmark/back_end/c.md index d12d7c093..71a372b3b 100644 --- a/documentation/bookmark/back_end/c.md +++ b/documentation/bookmark/back_end/c.md @@ -1,4 +1,5 @@ # Reference +0. [C as a scripting language thanks to TinyCC](https://ciesie.com/post/tinycc_dynamic_compilation/) 0. [mlibc: Portable C standard library](https://github.com/managarm/mlibc) diff --git a/documentation/bookmark/floating_point.md b/documentation/bookmark/floating_point.md index bdc3d3bb9..373dc13f9 100644 --- a/documentation/bookmark/floating_point.md +++ b/documentation/bookmark/floating_point.md @@ -1,37 +1,38 @@ # Precision -1. [Accuracy of Mathematical Functions in Single, Double, Double Extended, and Quadruple Precision](https://members.loria.fr/PZimmermann/papers/accuracy.pdf) -1. [Supporting half-precision floats is really annoying](https://futhark-lang.org/blog/2021-08-05-half-precision-floats.html) +0. [Calcium](https://fredrikj.net/calcium/) +0. [Accuracy of Mathematical Functions in Single, Double, Double Extended, and Quadruple Precision](https://members.loria.fr/PZimmermann/papers/accuracy.pdf) +0. [Supporting half-precision floats is really annoying](https://futhark-lang.org/blog/2021-08-05-half-precision-floats.html) # Debugging -1. [Keynote: William Kahan - Debugging Tools for Floating-Point Code](https://www.youtube.com/watch?v=qHddEkfQBrA) +0. [Keynote: William Kahan - Debugging Tools for Floating-Point Code](https://www.youtube.com/watch?v=qHddEkfQBrA) # Comparison -1. [Approximate Equality for Floating Point](https://github.com/apple/swift-evolution/blob/master/proposals/0259-approximately-equal.md) +0. [Approximate Equality for Floating Point](https://github.com/apple/swift-evolution/blob/master/proposals/0259-approximately-equal.md) # Random generation -1. [Drawing random floating-point numbers from an interval](https://hal.archives-ouvertes.fr/hal-03282794/document) -1. [Uniform random floats: How to generate a double-precision floating-point number in [0, 1] uniformly at random given a uniform random source of bits](https://mumble.net/~campbell/2014/04/28/uniform-random-float) +0. [Drawing random floating-point numbers from an interval](https://hal.archives-ouvertes.fr/hal-03282794/document) +0. [Uniform random floats: How to generate a double-precision floating-point number in [0, 1] uniformly at random given a uniform random source of bits](https://mumble.net/~campbell/2014/04/28/uniform-random-float) # Correctness -1. [Floating point expression inspector](https://github.com/graphitemaster/fpinspect) -1. [Herbie: Find and fix floating-point problems.](https://herbie.uwplse.org/) +0. [Floating point expression inspector](https://github.com/graphitemaster/fpinspect) +0. [Herbie: Find and fix floating-point problems.](https://herbie.uwplse.org/) # Format -1. [decimal128 floating-point format](https://en.wikipedia.org/wiki/Decimal128_floating-point_format) +0. [decimal128 floating-point format](https://en.wikipedia.org/wiki/Decimal128_floating-point_format) # Reference -1. [How Java’s Floating-Point Hurts Everyone Everywhere](https://people.eecs.berkeley.edu/~wkahan/JAVAhurt.pdf) -1. [What aspect of portable floating point did Java back down on?](https://retrocomputing.stackexchange.com/questions/18143/what-aspect-of-portable-floating-point-did-java-back-down-on) +0. [How Java’s Floating-Point Hurts Everyone Everywhere](https://people.eecs.berkeley.edu/~wkahan/JAVAhurt.pdf) +0. [What aspect of portable floating point did Java back down on?](https://retrocomputing.stackexchange.com/questions/18143/what-aspect-of-portable-floating-point-did-java-back-down-on) # Algorithm -1. [Speeding up atan2f by 50x](https://mazzo.li/posts/vectorized-atan2.html) -1. [Kahan summation algorithm](https://en.wikipedia.org/wiki/Kahan_summation_algorithm) +0. [Speeding up atan2f by 50x](https://mazzo.li/posts/vectorized-atan2.html) +0. [Kahan summation algorithm](https://en.wikipedia.org/wiki/Kahan_summation_algorithm) diff --git a/documentation/bookmark/game/networking.md b/documentation/bookmark/game/networking.md new file mode 100644 index 000000000..b979a3816 --- /dev/null +++ b/documentation/bookmark/game/networking.md @@ -0,0 +1,4 @@ +# Reference + +0. [Networking of a turn-based game](https://longwelwind.net/blog/networking-turn-based-game/) + -- cgit v1.2.3